Fun with code (since 2006)

The Molehill room, Adobe office in San Francisco

11.07.12 Posted in Molehill by

A few months ago, we were so excited when we heard we had the opportunity to name a room. So we thought about it with the team and it was clear to us what the name should be, so we wrote a little description too


Unreal Engine 3 Support for Adobe Flash Player 11 – Unreal Tournament 3

10.05.11 Posted in 3D, Actionscript 3, Molehill by


Stage3D (Molehill), the story.

09.26.11 Posted in Inside the Flash Player by

The Molehill story


Introducing Starling

09.21.11 Posted in Actionscript 3, Molehill by

I am excited to introduce today a new project we have been working on, called “Starling”. So what is it ? Starling is a 2D framework for game development developed in collaboration with the Austrian company Gamua (already behind the Sparrow-Framework on iOS), running on top of Stage3D (Molehill). It allows developers to leverage the […]


Handling scenarios with Stage3D (Molehill)

09.06.11 Posted in 3D, Actionscript 3, Flash Player, Inside the Flash Player, Molehill by

Yesterday, Terry Paton posted a note on Google Plus, about detecting different scenarios with Stage3D (Molehill), like is it running in software, or is Stage3D available in the Flash Player running my SWF ? It actually reminded me that a little explanation of the different scenarions may be helpful. It may sound complex at the […]


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Fun with code since 2006.