Tag: "gpu"

Introducing Starling

I am excited to introduce today a new project we have been working on, called “Starling”. So what is it ? Starling is a 2D framework for game development developed in collaboration with the Austrian company Gamua (already behind the Sparrow-Framework on iOS), running on top of Stage3D (Molehill). It allows developers to leverage the power of the GPU without diving into the low-level details of the Stage3D APIs (available

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Particles with Stage3D (Molehill) and Flash Player 11

Just a quick post, to share this with you. I have been playing with particles with Stage3D and Flash Player 11 (running at 60fps on my MacBook Pro). Sources will be provided soon, here is a little video of a few tests : Update : This demo is available here (was produced with Starling)

Molehill on mobile devices

Last week at FITC, Lee Brimelow demoed Molehill running in AIR on a mobile platform (Android) for the first time. It seems like you guys liked it! As we stated earlier, Molehill has been designed from the ground up with mobile in mind, on mobile platforms Molehill (Stage3D) is using OpenGL ES2. You guys will be able to leverage the Molehill APIs on mobile platforms for 2D and 3D rendering,

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