Last week, we organized an internal “Adobe Gaming Summit” to help product teams working in Gaming, Flash runtimes and tools teams better understand how game developers are using our products today. The speakers included developers from companies such as Frima, Gamua, Kixeye, Photonstorm, Rumble, Rovio, Ubisoft, Yamago and Zynga. The summit was an amazing opportunity for Adobe to get customer feedback on what needs to be improved to better support
Here is a little video of the presentation I did in Adobe Paris office last month. In this video (in French sorry!) I present what we have been doing lately at Adobe in the runtimes team but also a sneak peek at the future with the StageVideo API. I did a specific post for this, but now you can see the feature running live and see the value of it.