Tag: "actionscript"

PlayScript, AS3 on steroids, powered by Mono

Zynga released this week an open-source project called PlayScript, allowing ActionScript 3 developers to target mobile platforms leveraging the Mono runtime. For the context, Mono is an open-source implementation of the .NET runtime, with support for C#, F# and other languages. You want to develop or reuse a library developed with these languages? Like an AI library using beautiful F#? No problem. (F# anyone?) Mono, allows you to target mobile

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Speaking at Max 2013

Adobe Max is coming on May 4-8th in Los Angeles and I will be giving 2 sessions:  Adobe Scout: Profiling Taken to the Next Level – Monday 3:30 PM – 515B (link - http://tinyurl.com/c8xs9vf) Description: Discover how you can perform advanced profiling of your Adobe Flash Player and Adobe AIR content across mobile and desktop. Profiling in Flash Player has been revolutionized, and Gavin Peacock and Thibault Imbert from the Adobe Scout

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Just received the Starling books! Grab one!

What a cool surprise today, I received the print copies of the Starling book. For recall, the book has been available for a year now at O’Reilly’s website as a downloadable ebook. I read lots of digital books but I still enjoy reading stuff the old school way, I am sure you do too. Adobe ordered some hard copies that we will be able to distribute at some events. It

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Adobe Gaming Summit 2012

Last week, we organized an internal “Adobe Gaming Summit” to help product teams working in Gaming, Flash runtimes and tools teams better understand how game developers are using our products today. The speakers included developers from companies such as Frima, Gamua, Kixeye, Photonstorm, Rumble, Rovio, Ubisoft, Yamago and Zynga. The summit was an amazing opportunity for Adobe to get customer feedback on what needs to be improved to better support

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Digging into Molehill (3D GPU APIs)

As usual, the Max sessions are being posted on AdobeTV. There were 4 sessions about Molehill at Max, I will gather them here. You will see that the Molehill APIs are very low level, other sessions (I will post as soon as possible) from Alternativa3D, Away3D or Flare3D cover higher level APIs through their respective framework. Again, as a developer you will be able to choose and develop your engine

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