Fun with code (since 2006)

Hello Swift/Playgrounds

06.03.14 Posted in Playgrounds, Swift by

Wow, it’s been a while. I have to say, the combination of Swift and Playgrounds (in XCode 6) brings a lot of fun. I spent the night playing with it, and I wanted to share a piece of code you can try and get started quickly. I could talk about the details of the language […]

PlayScript, AS3 on steroids, powered by Mono

04.05.13 Posted in Actionscript 3 by

Zynga released this week an open-source project called PlayScript, allowing ActionScript 3 developers to target mobile platforms leveraging the Mono runtime. For the context, Mono is an open-source implementation of the .NET runtime, with support for C#, F# and other languages. You want to develop or reuse a library developed with these languages? Like an […]

Speaking at Max 2013

03.04.13 Posted in Adobe Scout, HTML by

Adobe Max is coming on May 4-8th in Los Angeles and I will be giving 2 sessions:  Adobe Scout: Profiling Taken to the Next Level – Monday 3:30 PM – 515B (link - Description: Discover how you can perform advanced profiling of your Adobe Flash Player and Adobe AIR content across mobile and desktop. Profiling in […]

SWF and AMF3 specifications update

01.30.13 Posted in Actionscript 3, Inside the Flash Player by

We are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with both formats. Some things were either missing inaccurate in both specs, so we fixed that. The […]

Understanding Flash Player with Adobe Scout

01.22.13 Posted in Actionscript 3 by

Michael and Mark from the Scout team just published an awesome article on the internals of Flash Player and how it relates to Scout. I am sure you guys will love it. The article is available here on Devnet. The article starts with an overview, then dives into details like how Flash Player instances work, […]
Fun with code since 2006.