Let me introduce the new version of ScaleBitmap :
I have totally rewritten ScaleBitmap to suit my needs :
The outer drawing & ScaleBitmapSprite allows you to :
Usage 1 : ScaleBitmap
ScaleBitmap.draw( bitmap : BitmapData, // the bitmap source graphic:Graphics, // the destination graphic width:Number, // width (defined by outer rectangle if not null) height:Number, // height (defined by outer rectangle if not null) inner : Rectangle, // inner rectangle for scale 9 outer : Rectangle=null // outer rectangle : visual size reference ):void
If outer is not null, ScaleBitmap use a negative offset for drawing (according to outer properties)
If outer is null, ScaleBitmap works as a classic Scale9 grid drawer
Usage 2 : ScaleBitmapSprite
ScaleBitmapSprite( bitmap : BitmapData, // the bitmap source inner : Rectangle, // inner rectangle for scale 9 outer : Rectangle=null) // outer rectangle : visual size reference var s:ScaleBitmapSprite=new ScaleBitmapSprite(mySkin, new Rectangle(20,20,80,20), new Rectangle(15,15,90,30)); addChild(s); s.width=80; s.height=40;</a>
ScaleBitmapSprite override public size setter & getter : you can move & resize a ScaleBitmapSprite object without taking care of bitmap outer drawing.
Simple MyButton class using ScaleBitmapSprite (click the button) :
Sources FCS4 [ require Eaze to compile]
Download ScaleBitmap & ScaleBitmapSprite :
Repository : http://gist.github.com/264250
Some of you prefer gist, so as possible, I will share my new projects via gist.
Hope this class help & merry Xmas to bytearray readers.
[EDIT 2010-05-18]
A new version 1.1 is available !
Jerôme Decoster, a talented french developer have made a lot of improvements in this new version :
- smooth support
- invalidation for ScaleBitmapSprite
- code optimization
- inner drawing correction
So many thanks to you Jerôme
Repository : http://gist.github.com/264250



