Ruby Blast from Zynga goes mobile – Powered by AIR and Starling

Ruby Blast

Today Zynga announced the release of Ruby Blast on iOS, with an Android version coming soon. The game is using AIR and is powered by Starling. If you recall, a few months ago Zynga announced the desktop version of Ruby Blast, which is also using Stage3D.

Thanks to AIR, Zynga was able to produce mobile versions of Ruby Blast in a record time by reusing the same Stage3D engine (Starling) enabling best productivity. The use of "Monocle" was also key in bringing the best performance possible across desktop and mobile.

During the development, some optimizations proposed by the team at Zynga were implemented back in Starling which allows all developers using Starling to benefit from these optimizations. It is amazing to see the momentum right now around Starling, the number of contributions increasing every day, and great extensions being released at a rapid pace like Dragon Bones recently, a 2D skeleton animation solution with Flash Pro support.

But we are not stopping there, expect from us some great news in the next weeks. If you are around on December 3rd, join us at Adobe San Francisco for an exclusive event and see where Adobe is going with gaming.

See you there! ;)

Comments (4)

  1. Khaled wrote:

    yeah Adobe rocks

    Friday, November 16, 2012 at 12:27 pm #
  2. RetroModular wrote:

    I apologise if this is slightly off-topic, it is Flash game related though:

    Is Adobe actively working with Google to resolve the problems with PPAPI version of the Flash Player?

    Mobile games are fine but the bigger Flash games will be on the desktop and in the browser, the latter is currently an issue with Google Chrome when the PPAPI Flash Player is enabled: AS3 workers do not work, dynamic sound latency is terrible, and I imagine there are numerous other problems as well. Thankfully the hardware rendering issues on Mac OS appear to be fixed now.

    We really need these PPAPI problems sorted out :(

    Friday, November 16, 2012 at 2:56 pm #
  3. Thibault Imbert wrote:

    Hi RetroModular,

    Don’t apologize, it is an important topic. Yes we are, and working closely with them everyday. It should improve largely now. We are excited to see AIR grow like that but we know that preserving consistency on desktop is key for the success of AIR too. Companies using AIR are also using Flash Player, that is the value of using the ActionScript stack and we cannot have Flash Player become fragmented. So yes, we truly care!


    Friday, November 16, 2012 at 7:06 pm #
  4. christophe wrote:

    Do they plan to release an android version ?
    ( yeah i have a galaxy nexus :D )

    antoher question, is AIR available for windows phone ?

    Saturday, November 17, 2012 at 6:32 pm #