AIR 3.2 RC SDK available on Adobe Labs! by Thibault Imbert

Adobe AIR 3.2 SDKWe are so excited to announce the availability of AIR 3.2 (Release Candidate) with Stage3D support for mobile.
Download it now on Adobe Labs.

Flash Player and AIRYou will be able to develop fully GPU accelerated mobile content with AIR 3.2 for iOS and Android using the same Stage3D APIs you are using today on the desktop.

It allows you to distribute AIR captive runtime versions of apps, enabling you to publish apps immediately to marketplaces such as the iOS App Store, Android Market, and Amazon Appstore. We recommend that you update your applications with the GM build when it is available.

And this is just the beginning of the surprises we have for you, this is going to be an exciting year. The team cannot wait to see what you guys will create, what we have received already from developers on our prerelease looks stunning, as usual I am sure you guys will find very creative ways to use Stage3D for all types of content.

Let us know the content you create by posting a comment here or letting me know through Twitter.
At the same time we are also making available the release candidate of Flash Player 11.2.

Below a video of Lee and I to demonstrate what AIR 3.2 will enable, showcasing some content already produced by the community:

Enjoy!

Comments (46)

  1. Woohoo, finally! Just when I need it, where do we can find compatible devices list?!

    Monday, February 27, 2012 at 8:29 am #
  2. jpauclair wrote::

    That is pretty cool!
    Funny thing, I posted today about a Nape physics demo using Starling engine just like the one you have!
    http://jpauclair.net/2012/02/25/epic-memory-track-down/
    Did you encounter the same problems I had?

    Monday, February 27, 2012 at 8:37 am #
  3. Terry Paton wrote::

    Awesome work guys. Can’t wait to get that type of performance in my games.

    Monday, February 27, 2012 at 8:43 am #
  4. w0000000000000000000000000000000000000000000000000000000tttt!!!!!

    !

    Monday, February 27, 2012 at 10:03 am #
  5. mpete wrote::

    Anybody got a link to how to install the SDK to work seamlessly with Flash CS 5.5? Thnx!

    Monday, February 27, 2012 at 11:16 am #
  6. Szymon Brych wrote::

    Hi Thibault,
    do the some of previously blacklisted graphic cards became valid along with drivers gating relaxation?

    Monday, February 27, 2012 at 11:27 am #
  7. mpsollmann wrote::

    Wow, looks really great! Can’t wait to see this in action. :)

    Cheers, Marcus

    Monday, February 27, 2012 at 11:40 am #
  8. Nisse Bergman wrote::

    Nice I’ve been waiting for this for a long time! Keep up the great work!

    Monday, February 27, 2012 at 12:03 pm #
  9. kek wrote::

    Ca a l’air bien génial et prometteur ! Mais y a qq mois adobe disait qu’ils allaient arreter le développement de flash pour mobile, du coup en tant que flasheur depuis 10 ans, j’ai commencé à me tourner vers des langages natifs pour mobiles (enfin j’ai pas beaucoup avancé).
    Et là avec cette version, ok c’est AIR, mais je me dis que je peux quand même développer en as3 pour mobiles ? Je pige pu rien. En tout cas j’essaierai ! Merci !

    Monday, February 27, 2012 at 12:06 pm #
  10. ZoulouX wrote::

    Bien joué, une fois de plus ça déboite :)

    Monday, February 27, 2012 at 12:27 pm #
  11. abiyasa wrote::

    Awesome! Can’t wait to see how it performs on my Samsung Galaxy S

    Monday, February 27, 2012 at 12:50 pm #
  12. Dhaya wrote::

    Awesome work Thibault and the Flash Platform team!
    @kek tu peux en effet créer une application iPad / Android en Adobe AIR en partant d’un projet AS3 de base (ie. avec Flash Pro CS5+).

    Monday, February 27, 2012 at 12:51 pm #
  13. Woko wrote::

    Hello Thibault,
    are there any news on Alchemy in Flash Player 11.2 RC? You guys have stated that you’ll be working with the community to come up with a solution, but it looks like it’s still disabled in 11.2 RC.

    Monday, February 27, 2012 at 1:11 pm #
  14. pascaloliv wrote::

    Awesome! Ready for the of my school project ! :) Let’s code!

    Monday, February 27, 2012 at 1:25 pm #
  15. Ricardo wrote::

    Stage 3D, but you´ve shown only 2D games ? :(

    Monday, February 27, 2012 at 3:35 pm #
  16. Awesome! I really love you guys! Thanks!

    Monday, February 27, 2012 at 4:18 pm #
  17. stuntman wrote::

    Super ! mais combien pèse le runtimes AIR à lui seul ?

    Monday, February 27, 2012 at 4:29 pm #
  18. RetroModular wrote::

    Awesome news to wake up to on a Monday! Congratulations to all of the Adobe guys involved, you deserve lots of cake :)

    Monday, February 27, 2012 at 5:39 pm #
  19. Nico wrote::

    Hi,

    The tests on video are very impressive ! Very good job !

    However, we made some tests with Starling on different devices (iPad 1, HTC Desire, Galaxy S, iPhone 4…) and we notice that the performances were not so good…
    So, is it possible to get the source code for the bunnymark test ? We would like to try it on different devices.

    Thank you !

    Monday, February 27, 2012 at 7:55 pm #
  20. Jeff Ward wrote::

    @ricardo, 3D demo here: http://www.youtube.com/user/Pro3Games?feature=mhee#p/a/u/0/prVUqbgKh0w

    Monday, February 27, 2012 at 8:48 pm #
  21. Norbz wrote::

    Finally got a demo running, and I must say you did a really good job ! Without any optimisation, I have everything running “ok”. Quick video on my blog if you want http://blog.norbz.net/2012/02/a-look-at-air-3-2/#.T0u7NKjQjKQ.facebook

    Monday, February 27, 2012 at 8:57 pm #
  22. Martin wrote::

    Hi Thibault.

    You mention that source code was available for the Waste Invaders game.

    Could you post a link?

    That would be awesome :-)

    /Martin

    Monday, February 27, 2012 at 10:51 pm #
  23. Thibault Imbert wrote::

    Hi Norbz,

    Really nice! Super smooth ;)

    Thibault

    Tuesday, February 28, 2012 at 5:37 am #
  24. I too would like to get things running on CS 5.5 . I overlaid the 3.2 SDK, but can’t access direct render mode. The only options I get are gpu and cpu. Testing using CS 5.5, Starling and an iPhone, an always end up with wrong render mode error. Any one else run into this?

    Tuesday, February 28, 2012 at 8:11 am #
  25. a wrote::

    Lee, you got to get some workout.

    Tuesday, February 28, 2012 at 12:56 pm #
  26. polovaikin wrote::

    Hi!
    In this video you can see problem with z-buffer in mobile version. In the emulator version all right. Is it a bug?
    http://www.youtube.com/watch?v=wa7ypYGaz5s
    Samsung Galaxy S (I9000) ~ 23 fps
    Demo need internet for loading resources.
    Do you have problems with z-buffer?
    http://dl.dropbox.com/u/17708768/Grass3DTests.apk

    Tuesday, February 28, 2012 at 5:55 pm #
  27. Wow! can’t wait to see this in my mobile device.
    Thank you

    Tuesday, February 28, 2012 at 7:26 pm #
  28. Frederic wrote::

    Hello!
    I tried to compile some basic examples (that work on pc) using swf-version=15 and http://ns.adobe.com/air/application/3.2 but it does not work on tablets (Ipad and Asus Transformer) : nothing in 3D is displayed… any advice/clue ?

    Wednesday, February 29, 2012 at 12:41 pm #
  29. Thibault Imbert wrote::

    Hi Frederic,

    Have you followed all the guidelines from the prerelease notes?

    http://download.macromedia.com/pub/labs/flashplatformruntimes/shared/air3-2_flashplayer11-2_p6_releasenotes.pdf

    Let me know,

    Thibault

    Wednesday, February 29, 2012 at 3:03 pm #
  30. Frederic wrote::

    Ok, for me it was the following parameter that i had to set to true :

    Wednesday, February 29, 2012 at 4:49 pm #
  31. Frederic wrote::

    Problem in my previous post… the parameter is “depthAndStencil”

    Wednesday, February 29, 2012 at 5:00 pm #
  32. Thibault Imbert wrote::

    Hi Frederic,

    Yes, classic ;)

    Cool you got it resolved.

    Thibault

    Wednesday, February 29, 2012 at 5:13 pm #
  33. Brouks wrote::

    Hi! Do I need to set “depthAndStencil” to true when publishing and ios game with starling?
    thanx!!!

    Thursday, March 1, 2012 at 1:06 am #
  34. Norbz wrote::

    Me again !

    With some optimisation, I went from 19FPS to 60 on my transformer. And from 2 FPS on SwiftShader to 25FPS.

    Great work !

    New Video on my blog : http://blog.norbz.net/2012/03/revamping-the-rainbow-spectrum/

    Thanks adobe for such a great work !

    Thursday, March 1, 2012 at 3:15 pm #
  35. Polaco wrote::

    There is a way to perform mathematical calculations directly on the gpu? for instance to perform the calculations of a physics engine or whatever intense floating point operations. Does what im asking has sense? Maybe is already available and haven’t seen it yet.

    Friday, March 2, 2012 at 12:30 am #
  36. Thibault Imbert wrote::

    Hi Brouks,

    No, you don’t need to for Starling content.

    Hi Norbz,

    Very nice! I just tweeted about it!

    Thibault

    Friday, March 2, 2012 at 4:57 am #
  37. Thibault Imbert wrote::

    Norbz,

    Can you send me the apk at timbert at adobe.com ?

    Thanks!

    Thibault

    Friday, March 2, 2012 at 5:08 am #
  38. Tyler wrote::

    Hi Thibault,

    Is the bugbase the best place for us to report potential bugs we think Adobe might want to look at before release?

    Saturday, March 3, 2012 at 2:14 am #
  39. Thibault Imbert wrote::

    Hi Tyler,

    Yes! bugbase.adobe.com

    Thanks!

    Thibault

    Saturday, March 3, 2012 at 10:12 am #
  40. Diablo wrote::

    What About RIM Playbook ?

    Saturday, March 3, 2012 at 12:43 pm #
  41. Polaco wrote::

    Hi Thibault,
    I have been testing Stage3d in several PCs, I have found that all DELL notebooks with iCore processors(intel graphics) comes with a crappy intel driver installed, what’s worst is that when you try to install a new intel driver an error message appears saying is not compatible driver, which is wrong. To make things even worse if you go to DELL and check for a video driver update they have very old drivers as the most recent ones and they fail to install too!. The fix is to unistall the video driver manually, restart and install the lastest Intel provided one on their site.
    I have also found that once installed the driver on IE9 Stage3d performs twice faster than Chrome or Firefox (lastest version of browsers and flash plugin 11.1.102.62). Win 7, i3 M350.

    Saturday, March 3, 2012 at 10:14 pm #
  42. Polaco wrote::

    sorry I forgot to say that the crappy Intel graphics hd driver that came with many dell notebooks is unsupported by FlashPlayer and so Stage3d runs in software mode when it will be able to run on hardware with the appropiate driver.

    Sunday, March 4, 2012 at 4:13 am #
  43. Olivier wrote::

    Bonjour,

    J’étais tout content de voir la 3.2 sortir avec (d’après ce que j’ai compris) le support de stageVideo pour les appli desktop Air.
    J’ai tout à jour tout bien compilé (normalement =) flex_sdk_4.6.0.23201B maj sdk Air 3.2 + runtime Air 3.2 plus playerglobal.swc 11.2 namespace 3.2) avec une installation native (.exe) et j’ai toujours les stageVideo dispo à 0

    Donc c’était juste pour savoir si on pouvait bien disposer pour une appli desktop Air 3.2 de la décompression matérielle du stageVideo avec une astuce à la compilation ou je met mon projet à la poubelle.

    Un grand merci pour cette précision qui pour moi devient très inquiétante.

    Tuesday, March 13, 2012 at 12:42 pm #
  44. Thibault Imbert wrote::

    Bonjour Olivier,

    StageVideo pour AIR desktop n’est pas supporte dans AIR 3.2. Nous pensons l’integrer dans une future version. Je suis d’accord que cela n’est pas ideal aujourd’hui cela fragmente StageVideo mais on travaille la dessus!

    Thibault

    Wednesday, March 14, 2012 at 12:12 am #
  45. Olivier wrote::

    Merci Thibault en tout cas d’avoir répondu, après des heures sur le net mais sans rien de très clair je me doutais de la réponse. Plutôt que de le mettre à la poubelle je vais essayer en deux parties Air+projecteur flash mais bon…
    La finalité est une appli pour du digital signage qui tourne bien mais que j’aurai bien aimé rendre plus propre et sans serveur local.

    Amitié et bonne continuation pour ce super travail.

    Wednesday, March 14, 2012 at 12:53 am #
  46. Dan wrote::

    Hi Thibault – when is 11.2 likely to be released? I ask because we have an app that would really benefit from the right click event as a replacement for the context menu with a release date of early april that we would LOVE to target to 11.2. Any rough dates?

    Thursday, March 15, 2012 at 6:09 pm #

Trackbacks/Pingbacks (13)

  1. [...] technologies, and focus on astonishing experiences that feel simply beautiful? The launch of the AIR 3.2 RC SDK with Stage3D on Adobe Labs moved this vision closer to [...]

     
  2. Adobe AIR 3.2 RC (Adobe Labs) | ActionScript 3 по-русски on Monday, February 27, 2012 at 12:10 pm

    [...] __ Спасибо за новость ByteArray.org [...]

     
  3. [...] AIR 3.2 RC SDK available on Adobe Labs! by Thibault Imbert [...]

     
  4. Adobe Air 3.2 RC SDK is out - Khaled Garbaya The Degdeg on Monday, February 27, 2012 at 1:20 pm

    [...] you will be able to develop to develop fully GPU accelerated mobile. For more information chechkout Thibault Imbert‘s blog and below is a video of leebrimelow showcasing some the demos [...]

     
  5. [...] ​: bytearray.org, Adobe [...]

     
  6. [...] AIR 3.2 RC SDK available on Adobe Labs! [...]

     
  7. Stage3D Mobile on Wednesday, February 29, 2012 at 5:37 am

    [...] AIR 3.2 RC is out on Adobe Labs with Stage3D mobile support, and some truly amazing demos are slowly starting to surface.  Here is [...]

     
  8. [...] AIR 3.2 RC is out on Adobe Labs with Stage3D mobile support, and some truly amazing demos are slowly starting to surface.  Here is [...]

     
  9. APEXvj Eliminates Last Doubts About AIR Mobile Performance on Sunday, March 11, 2012 at 7:53 am

    [...] behind it – it takes time to mature and evolve. Stage3D finally arrived in the latest AIR 3.2 RC version, and apps are getting approved that demonstrate it is possible to have true, full cross-platform [...]

     
  10. [...] technology behind it – it takes time to mature and evolve. Stage3D finally arrived in the latest AIR 3.2 RC version, and apps are getting approved that demonstrate it is possible to have true, full cross-platform [...]

     
  11. GPUSprite loves bunnies! - ByteArray.org on Tuesday, March 20, 2012 at 8:36 am

    [...] loves bunnies! by Thibault Imbert We recently announced AIR 3.2 with Stage3D support for mobile. Some of you have asked about learning more about GPU programming, best practices and also some of [...]

     
  12. Adobe Gaming Summit 2012 - ByteArray.org on Monday, August 6, 2012 at 7:31 pm

    [...] platforms and you guys have seen in the past months the incremental improvements we have brought (11.2/AIR 3.2 – 11.3/AIR 3.3) with Stage3D on mobile or things like fullscreen text input, mouse lock and other [...]

     
  13. [...] technologies, and focus on astonishing experiences that feel simply beautiful? The launch of the AIR 3.2 RC SDK with Stage3D on Adobe Labs moved this vision closer to [...]