We are so excited to announce the availability of AIR 3.2 (Release Candidate) with Stage3D support for mobile.
Download it now on Adobe Labs.
You will be able to develop fully GPU accelerated mobile content with AIR 3.2 for iOS and Android using the same Stage3D APIs you are using today on the desktop.
It allows you to distribute AIR captive runtime versions of apps, enabling you to publish apps immediately to marketplaces such as the iOS App Store, Android Market, and Amazon Appstore. We recommend that you update your applications with the GM build when it is available.
And this is just the beginning of the surprises we have for you, this is going to be an exciting year. The team cannot wait to see what you guys will create, what we have received already from developers on our prerelease looks stunning, as usual I am sure you guys will find very creative ways to use Stage3D for all types of content.
Let us know the content you create by posting a comment here or letting me know through Twitter.
At the same time we are also making available the release candidate of Flash Player 11.2.
Below a video of Lee and I to demonstrate what AIR 3.2 will enable, showcasing some content already produced by the community:
Enjoy!
Comments (46)
Woohoo, finally! Just when I need it, where do we can find compatible devices list?!
That is pretty cool!
Funny thing, I posted today about a Nape physics demo using Starling engine just like the one you have!
http://jpauclair.net/2012/02/25/epic-memory-track-down/
Did you encounter the same problems I had?
Awesome work guys. Can’t wait to get that type of performance in my games.
w0000000000000000000000000000000000000000000000000000000tttt!!!!!
!
Anybody got a link to how to install the SDK to work seamlessly with Flash CS 5.5? Thnx!
Hi Thibault,
do the some of previously blacklisted graphic cards became valid along with drivers gating relaxation?
Wow, looks really great! Can’t wait to see this in action.
Cheers, Marcus
Nice I’ve been waiting for this for a long time! Keep up the great work!
Ca a l’air bien génial et prometteur ! Mais y a qq mois adobe disait qu’ils allaient arreter le développement de flash pour mobile, du coup en tant que flasheur depuis 10 ans, j’ai commencé à me tourner vers des langages natifs pour mobiles (enfin j’ai pas beaucoup avancé).
Et là avec cette version, ok c’est AIR, mais je me dis que je peux quand même développer en as3 pour mobiles ? Je pige pu rien. En tout cas j’essaierai ! Merci !
Bien joué, une fois de plus ça déboite
Awesome! Can’t wait to see how it performs on my Samsung Galaxy S
Awesome work Thibault and the Flash Platform team!
@kek tu peux en effet créer une application iPad / Android en Adobe AIR en partant d’un projet AS3 de base (ie. avec Flash Pro CS5+).
Hello Thibault,
are there any news on Alchemy in Flash Player 11.2 RC? You guys have stated that you’ll be working with the community to come up with a solution, but it looks like it’s still disabled in 11.2 RC.
Awesome! Ready for the of my school project !
Let’s code!
Stage 3D, but you´ve shown only 2D games ?
Awesome! I really love you guys! Thanks!
Super ! mais combien pèse le runtimes AIR à lui seul ?
Awesome news to wake up to on a Monday! Congratulations to all of the Adobe guys involved, you deserve lots of cake
Hi,
The tests on video are very impressive ! Very good job !
However, we made some tests with Starling on different devices (iPad 1, HTC Desire, Galaxy S, iPhone 4…) and we notice that the performances were not so good…
So, is it possible to get the source code for the bunnymark test ? We would like to try it on different devices.
Thank you !
@ricardo, 3D demo here: http://www.youtube.com/user/Pro3Games?feature=mhee#p/a/u/0/prVUqbgKh0w
Finally got a demo running, and I must say you did a really good job ! Without any optimisation, I have everything running “ok”. Quick video on my blog if you want http://blog.norbz.net/2012/02/a-look-at-air-3-2/#.T0u7NKjQjKQ.facebook
Hi Thibault.
You mention that source code was available for the Waste Invaders game.
Could you post a link?
That would be awesome
/Martin
Hi Norbz,
Really nice! Super smooth
Thibault
I too would like to get things running on CS 5.5 . I overlaid the 3.2 SDK, but can’t access direct render mode. The only options I get are gpu and cpu. Testing using CS 5.5, Starling and an iPhone, an always end up with wrong render mode error. Any one else run into this?
Lee, you got to get some workout.
Hi!
In this video you can see problem with z-buffer in mobile version. In the emulator version all right. Is it a bug?
http://www.youtube.com/watch?v=wa7ypYGaz5s
Samsung Galaxy S (I9000) ~ 23 fps
Demo need internet for loading resources.
Do you have problems with z-buffer?
http://dl.dropbox.com/u/17708768/Grass3DTests.apk
Wow! can’t wait to see this in my mobile device.
Thank you
Hello!
I tried to compile some basic examples (that work on pc) using swf-version=15 and http://ns.adobe.com/air/application/3.2 but it does not work on tablets (Ipad and Asus Transformer) : nothing in 3D is displayed… any advice/clue ?
Hi Frederic,
Have you followed all the guidelines from the prerelease notes?
http://download.macromedia.com/pub/labs/flashplatformruntimes/shared/air3-2_flashplayer11-2_p6_releasenotes.pdf
Let me know,
Thibault
Ok, for me it was the following parameter that i had to set to true :
Problem in my previous post… the parameter is “depthAndStencil”
Hi Frederic,
Yes, classic
Cool you got it resolved.
Thibault
Hi! Do I need to set “depthAndStencil” to true when publishing and ios game with starling?
thanx!!!
Me again !
With some optimisation, I went from 19FPS to 60 on my transformer. And from 2 FPS on SwiftShader to 25FPS.
Great work !
New Video on my blog : http://blog.norbz.net/2012/03/revamping-the-rainbow-spectrum/
Thanks adobe for such a great work !
There is a way to perform mathematical calculations directly on the gpu? for instance to perform the calculations of a physics engine or whatever intense floating point operations. Does what im asking has sense? Maybe is already available and haven’t seen it yet.
Hi Brouks,
No, you don’t need to for Starling content.
Hi Norbz,
Very nice! I just tweeted about it!
Thibault
Norbz,
Can you send me the apk at timbert at adobe.com ?
Thanks!
Thibault
Hi Thibault,
Is the bugbase the best place for us to report potential bugs we think Adobe might want to look at before release?
Hi Tyler,
Yes! bugbase.adobe.com
Thanks!
Thibault
What About RIM Playbook ?
Hi Thibault,
I have been testing Stage3d in several PCs, I have found that all DELL notebooks with iCore processors(intel graphics) comes with a crappy intel driver installed, what’s worst is that when you try to install a new intel driver an error message appears saying is not compatible driver, which is wrong. To make things even worse if you go to DELL and check for a video driver update they have very old drivers as the most recent ones and they fail to install too!. The fix is to unistall the video driver manually, restart and install the lastest Intel provided one on their site.
I have also found that once installed the driver on IE9 Stage3d performs twice faster than Chrome or Firefox (lastest version of browsers and flash plugin 11.1.102.62). Win 7, i3 M350.
sorry I forgot to say that the crappy Intel graphics hd driver that came with many dell notebooks is unsupported by FlashPlayer and so Stage3d runs in software mode when it will be able to run on hardware with the appropiate driver.
Bonjour,
J’étais tout content de voir la 3.2 sortir avec (d’après ce que j’ai compris) le support de stageVideo pour les appli desktop Air.
J’ai tout à jour tout bien compilé (normalement =) flex_sdk_4.6.0.23201B maj sdk Air 3.2 + runtime Air 3.2 plus playerglobal.swc 11.2 namespace 3.2) avec une installation native (.exe) et j’ai toujours les stageVideo dispo à 0
Donc c’était juste pour savoir si on pouvait bien disposer pour une appli desktop Air 3.2 de la décompression matérielle du stageVideo avec une astuce à la compilation ou je met mon projet à la poubelle.
Un grand merci pour cette précision qui pour moi devient très inquiétante.
Bonjour Olivier,
StageVideo pour AIR desktop n’est pas supporte dans AIR 3.2. Nous pensons l’integrer dans une future version. Je suis d’accord que cela n’est pas ideal aujourd’hui cela fragmente StageVideo mais on travaille la dessus!
Thibault
Merci Thibault en tout cas d’avoir répondu, après des heures sur le net mais sans rien de très clair je me doutais de la réponse. Plutôt que de le mettre à la poubelle je vais essayer en deux parties Air+projecteur flash mais bon…
La finalité est une appli pour du digital signage qui tourne bien mais que j’aurai bien aimé rendre plus propre et sans serveur local.
Amitié et bonne continuation pour ce super travail.
Hi Thibault – when is 11.2 likely to be released? I ask because we have an app that would really benefit from the right click event as a replacement for the context menu with a release date of early april that we would LOVE to target to 11.2. Any rough dates?
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