Unreal Engine 3 Support for Adobe Flash Player 11 – Unreal Tournament 3

Comments (15)

  1. seb wrote:

    This is great !
    Is it already available ?

    I have a question, what about assets loading ? The example looks great and seems to run smoothly, but how long before the application can start ?


    Wednesday, October 5, 2011 at 11:35 am #
  2. Vincent Nabet wrote:

    Ah oui quand même !! C’est bluffant, m’ai j’attends tout de même d’avoir le vrai lien avec la vrai démo :p

    Wednesday, October 5, 2011 at 11:36 am #
  3. ben w wrote:

    pretty cool, but not a patch on proscenium ;)

    @seb still have to load textures and models as usual so will take a while but hopefully assets can be cached so they don’t need to be reloaded every time (also not sure how small the million lines of code that make up unreal engine will compile down to)

    another video from max:

    Wednesday, October 5, 2011 at 11:41 am #
  4. Seraf_NSS wrote:

    this is absolutly stunning !
    i’m also afraid about the loading time, but WOW!


    Wednesday, October 5, 2011 at 11:45 am #
  5. forwolk wrote:

    Are they using new version of alchemy?

    Wednesday, October 5, 2011 at 11:46 am #
  6. Mumin wrote:

    I just came.

    Wednesday, October 5, 2011 at 11:51 am #
  7. seb wrote:

    @ben I know ressources can be cached but I was wondering myself what kind of game would be create with all those new capabilities and power available. Now it’s possible to create triple-A game but it’s mean a lot off assets, so a lot of time to load them, so the user would have to be patient, very patient … Will the user wait for (long) minutes ?

    Wednesday, October 5, 2011 at 12:12 pm #
  8. ben w wrote:

    I think the key lies in loading in the bare minimum to get started and then just keep on loading in the background. Also keeping the user busy while this happens is really important, flash makes it easy though, one could be loading while showing the user an intro sequence or a little mini-game to play while they wait. As long as they see content early that lets them know they are in for a treat then I think people are willing to wait a little. But yeah AAA titles often ship with GB of assets :( we need broadband to get a speed injection! I wouldn’t want a user to have to download much over 1MB before they start to see something on screen, and then you don’t really want to be making people wait much longer than a minute (maybe 20 MB of assets on a decent connecton)

    Wednesday, October 5, 2011 at 12:23 pm #
  9. finalherizo wrote:

    Really great!
    But what about right click button then? Will it be possible to asign it another functionality in the game than showing the contextual menu (aiming for example)?

    Wednesday, October 5, 2011 at 1:03 pm #
  10. drakko wrote:

    Guys, your are missing a very important point.

    It´s not only forn online! if i understood well the things that I ave been reading, the 3d engine was developed thinking in the limitations of mobile phones GPU’s and also will be integrated in adobe air…

    Wednesday, October 5, 2011 at 1:31 pm #
  11. Jon T wrote:

    My concern is how the assets are loaded, models, textures, etc. When will we have the possibility to save data on the PC with user permission? I think that feature is crucial if we want to be able to update a game without having to re-download every single asset.

    However, this is amazing and big step for Flash! :-)

    Wednesday, October 5, 2011 at 2:26 pm #
  12. Mark Knol wrote:

    Is this available for free, or what does a license cost? Can we build games with the unreal engine using AS3?

    Wednesday, October 5, 2011 at 3:08 pm #
  13. Wow. I’d like to see WebGL try THAT :)
    Great work guys!

    Thursday, October 6, 2011 at 10:54 pm #
  14. sh0ckwav wrote:

    Gimme, gimme, NOW! This was on stage, in browser, where’s the demo? FAIL!


    Remember when you guys used to say this is available today? And now its always coming soon…

    Friday, October 7, 2011 at 9:53 pm #

    Saturday, October 15, 2011 at 6:48 pm #

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