Comments (15)

  1. Kevin Burke wrote:

    Thibault, you and the Flash team saved the future of Flash with Molehill!

    Monday, September 26, 2011 at 9:21 am #
  2. TarGz wrote:

    Great job !

    Monday, September 26, 2011 at 7:43 pm #
  3. Thanks for building the player in this direction, guys. As a flash game developer this opens up some exciting opportunities.

    Tuesday, September 27, 2011 at 4:10 am #
  4. Gary wrote:

    Did you say mole farming? You’re an internet hero! … and you should wear a cape when you leave your office.

    Tuesday, September 27, 2011 at 12:15 pm #
  5. “It’s a fun feature…”. I’m mortified that a developer should have to come up with this concept in his spare time. Hasn’t 3D in FP been on the development roadmap for years? If not, no way you listen to the community. I think the video is either overly patronizing or a sure sign that the FP development team needs new management.

    Tuesday, September 27, 2011 at 12:21 pm #
  6. I remember when you could count the # of realtime 3D demos on Flash with 1 hand it it absolutely rocked everyone’s socks off since there wasn’t even a bitmap API then, vectors were very expensive, CPUs were slower and there weren’t too many “real coders” dipping into Flash yet because of the immaturity of AS. 3D -gt; Holy grail -gt; Finally. Thank you :) Now we have a real successor to Shockwave/Director that’s more fun to deveop in :D

    Tuesday, September 27, 2011 at 10:04 pm #
  7. Richard wrote:

    Impressive wrapper over OpenGL, shame it wasn’t done earlier to be truly groundbreaking in the flash space.

    All this power was already there, after all, this is just OpenGL.

    Thursday, September 29, 2011 at 1:25 am #
  8. Thibault Imbert wrote:

    Hi Stefan,

    3D was one of the MANY features we were working on a that time. It was definitely on the roadmap :)

    Thibault

    Friday, September 30, 2011 at 12:15 pm #
  9. Otto wrote:

    Molehill is very impressive and would be nice for making cool browsergames in near future. But Flash still needs two other things for making games – Multithreading or other Backgroundworkers & Mouse-Rightclick. It’s no problem with Unity3D und Silverlight – why doesn’t Flash support such simple things? As long as Flash doesn’t support this, its quite useless.

    Friday, September 30, 2011 at 7:16 pm #
  10. françois wrote:

    Chouette vidéo !
    Mais bon, t’aurais pu te raser :-)

    Monday, October 3, 2011 at 2:48 pm #
  11. deadkidsong wrote:

    I dont think it is safe to say Flash is useless without certain features, because years in the past already prove that it is useful.

    But hey, Thibault, from the moment I touch Flash till now, I dont understand the point of the limitation of right-click event of the flash player.

    Monday, October 3, 2011 at 5:20 pm #
  12. senthil kumaran wrote:

    Thanks for proscenium!

    http://www.adobe.com/devnet/flashplayer/articles/working-with-proscenium.html

    Wednesday, October 5, 2011 at 7:43 am #
  13. EnZo wrote:

    “Otto wrote::

    Molehill is very impressive and would be nice for making cool browsergames in near future. But Flash still needs two other things for making games – Multithreading or other Backgroundworkers & Mouse-Rightclick. It’s no problem with Unity3D und Silverlight – why doesn’t Flash support such simple things? As long as Flash doesn’t support this, its quite useless.”

    +1

    Friday, October 7, 2011 at 10:50 am #
  14. Otto wrote:

    Btw, for game-development we need fullscreen-mode without stupid restrictions like keyboard-blocking. Users want to chat, write messages and use keyboard-shortcuts/hotkeys. No problem in Unity3D, but not in Flash. I know.. “security feature”, but com’on.. you can’t make good strategic games, without the possibility to communicate with other players.

    Monday, October 10, 2011 at 4:39 pm #
  15. Thibault Imbert wrote:

    Hi Otto,

    True, we need those. Good news is that mouse lock and right click are coming in 11.2 : http://www.bytearray.org/?p=3755

    For full keyboard access in fullscreen, it is highly prioritized on the list.

    Thibault

    Thursday, December 29, 2011 at 9:56 am #

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  1. Stephan kiehn | Tellasecret on Thursday, March 29, 2012 at 1:15 pm

    [...] Stage3D (Molehill), the story. – ByteArray.orgSep 26, 2011 … Stefan Kiehn Rosell wrote:: “It’s a fun feature…”. I’m mortified that a developer should have to come up with this concept in his spare time. [...]