We made 10 louder.

There we are, after giving you access to some of the latest features coming in Flash through the Incubator program, I am happy to announce the availability of Flash Player 11 and AIR 3 in public beta (for desktop). You will find below the list of features available in this release. Please test your content against these builds, report any bug you find, log bugs, and if you want, you can also send me a message on Twitter (@thibault_imbert), I will follow up.

Some nice awaited community features are shipping here like removing BitmapData restrictions, Socket progress events, native JSON, etc but also other awaited features like native 64-bit support or Stage3D (aka Molehill). Of course we are working hard on mobile builds too, at this time the AIR 3 SDK is not available in a public beta; however you can apply for the private prerelease program here : https://www.adobe.com/cfusion/mmform/index.cfm?name=prerelease_interest

For those curious about why we do not provide yet 64-bit debugger builds, answer is : Flash Player is supported on 64-bit platforms for content playback. Given the architecture changes required for 64-bit debugging, support for content development will be made available in the next generation of Flash Platform tooling which is currently under development.

Finally, as 3D and security have been a topic of interest lately, Emmy Huang's is also giving some more details on her blog post about security and Stage3D (Molehill). Our statement below :

Because two of our primary design goals were to ensure Stage 3D will run great on mobile devices without compromising security, the Stage 3D implementation exposes a specific set of GPU features, resulting in a small API surface, making it easier to secure. We also added restrictions that help mitigate many of the security concerns around accessing OpenGL. For instance, we limit the number of calls per frame, minimizing the risk of denial-of-service attacks. We also designed a simple shader language (AGAL - Adobe Graphics Assembly Language) with restrictions such as prohibiting loops or functions inside shaders. The simplicity of AGAL makes it also easy to verify and validate compared to the GLSL dialect that is used by other solutions like WebGL.

Finally, I really want to emphasize that we are so excited about this release, we hope you guys will build amazing things with it, we had so much fun creating this, so enjoy!

Make sure you check the Adobe Beta documentation for Flash Player new API's : http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/index.html

New Features in Flash Player 11 and AIR 3This one goes to 11!

  • Stage3D Accelerated Graphics Rendering — Stage3D ("Molehill") is a new architecture for hardware accelerated graphics rendering developed by Adobe. Stage3D provides a set of lowlevel APIs that enable advanced 2D/3D rendering capabilities across screens and devices (desktop, mobile, and TV). It gives 2D and 3D app and framework developers access to high performance GPU hardware acceleration, enabling the creation of new classes of rich, interactive experiences. Note: These pre-release builds include Flash Player and AIR desktop support; AIR for Android and iOS support will be enabled in a future pre-release build.
  • Flash Access Content Protection Support for Mobile — Flash Access content protection support is now available on mobile devices.
  • H.264/AVC Software Encoding for Cameras (desktop) — Stream high quailty video from your computer's camera with higher compression efficiency and industry-wide support, enabling both immersive real-time communications (e.g., video chat and video conferencing) and live video broadcasts.
  • Native JSON (JavaScript Object Notation) Support — Allows ActionScript developers to take advantage of high performance native parsing and generation of JSON-formatted data. Developers can integrate existing data seamlessly into their projects.
  • G.711 Audio Compression for Telephony — Support interoperability with legacy phone systems via the Flash Media Gateway (FMG) and other third-party clients (through the open RTMP protocol) without the need for transcoding.
  • Garbage Collection Advice — Provides smoother, more responsive user experiences by allowing developers to provide hints (through System.pauseForGCIfCollectionImminent)  to optimize garbage collection scheduling.
  • Cubic Bezier Curves — The Graphics.cubicCurveTo drawing API allows developers can easily create complex cubic Beziers without requiring custom ActionScript code.
  • Secure Random Number Generator — Developers can now take advantage of cryptographically secure random number generation to build more secure algorithms and protocols.
  • Protected HTTP Dynamic Streaming (HDS) and Flash Access Enhancements — Protected HTTP Dynamic Streaming (HDS) provides protection for streaming video across screens while eliminating the deployment complexity of a license server. New Flash Access content protection features include key rotation support, V3 license chaining, domain support, and enhanced output protection and device filtering.
  • Socket Progress Events — Improve management of data transfer using the Socket class by providing a new property to determine the number of bytes remaining in the write buffer and a new event for when data is being sent to the network layer. The new APIs (Socket.bytesPending, Event.OutputProgressEvent) allow applications can easily track progress and provide responsive feedback.
  • Native Text Input UI (mobile) — Mobile apps can now take advantage of the native text input controls on mobile platforms, including platform-specific user interaction behaviors such as magnification and text selection. Native text controls are available on Android, BlackBerry Tablet, and iOS operating systems.
  • JPEG-XR support — Flash Player and AIR now include support for the JPEG-XR advanced image compression standard (International Standard ISO/IEC 29199-2). The computationally lightweight JPEG-XR format provides more efficient compression than JPEG, enables both lossy and lossless compression support, and adds support for alpha channel transparency.
  • Enhanced high resolution bitmap support — BitmapData objects are no longer limited to a maximum resolution of 16 megapixels (16,777,215 pixels), and maximum bitmap width/height is no longer limited to 8,191 pixels, enabling the development of apps that utilize very large bitmaps.
  • High efficiency SWF compression support — Developers can now take advantage of LZMA compression for their SWF files. LZMA compression can reduce SWF size by up to 40%, enabling users to benefit from richer experiences with shorter download times and reduced bandwidth consumption. Use Tinic's tool or a custom one to compress your SWF's.
  • DisplayObjectContainer.removeChildren and MovieClip.isPlaying — DisplayObjectContainer now implements a removeChildren API allowing developers to quickly remove all of a container's children using a single API.
  • Sound.loadCompressedDataFromByteArray and  Sound.loadPCMFromByteArray — Developers can now inject compressed or raw PCM sound data into a Sound object to play sounds.

New Features in Flash Player 11

  • Native 64-bit Support (Flash Player desktop) — Take advantage of native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows.
  • Asynchronous Bitmap Decoding (new for Flash Player) — Improve app responsiveness and deliver smoother animation by decoding images on initial load instead of on demand. Images are cached as needed.
  • TLS Secure Sockets Support (new for Flash Player) — Enables secure communications for client/server applications.

New Features in AIR 3

  • Stage Video Hardware Acceleration (new for AIR) — Leverage hardware acceleration of the entire video pipeline to deliver efficient, best-in-class high-definition (HD) video playback experiences. Decrease processor usage and enable smoother video, reduced memory usage, and higher fidelity on mobile*, desktop, and TV devices (*supported on Android 3.1, BlackBerry Tablet OS, and iOS).
  • Captive Runtime Support (AIR for desktop and Android) — This popular feature from AIR for iOS is now available for the desktop and Android device. Developers now have more control over the use experience with this new packaging option. Simplify the app installation process by packaging the AIR runtime with your app on Windows, Mac, and Android. Developers can now control exactly which version of the runtime an app executes against. Deploy AIR application in tamper proof /hardened operating environments (e.g. medical diagnostic equipment, government, military).
  • iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
  • Android Licensing Service Support — Provides developers access to the Android Market Licensing Service which lets publishers enforce licensing policies for paid applications that they publish through Android Market.
  • Android Front-facing Camera Support — The front-facing camera support available with AIR for iOS and BlackBerry Tablet OS is now available on Android devices. Take advantage of the front-facing camera to connect users with rich video conferencing and chat experiences.
  • Encrypted Local Storage for Mobile — Extends encrypted local storage support to mobile devices. Allows applications to more securely store sensitive data on a user's device, enabling support for storage of sensitive data such as passwords, certificates, and auditing information.

Now, for those wondering why do we have this picture in the middle of this blog post, then you need to have a look at this ;)

Comments (72)

  1. Jerome wrote:

    Bam je tombe sur un bug du player 11 beta direct! String.trim non reconnu, une erreur est levée. C’est balot! Faut vite réparer avant la sortie finale ;)

    Wednesday, July 13, 2011 at 8:51 pm #
  2. Thibault Imbert wrote:

    Aha, bien essayé Jerome ;)

    Wednesday, July 13, 2011 at 8:52 pm #
  3. Jerome wrote:

    Rah merde alors…

    Wednesday, July 13, 2011 at 8:53 pm #
  4. Vote it up, friends!


    - Ryan

    Wednesday, July 13, 2011 at 9:01 pm #
  5. Max Oizo wrote:

    And what about WebWorkers?

    Wednesday, July 13, 2011 at 9:44 pm #
  6. Iain wrote:

    There are so many great features in this release – well done! I’m sad to see the gamepad input demoed at Max last year is missing. Did this ever exist, or was this just faked for the keynote?

    Wednesday, July 13, 2011 at 9:50 pm #
  7. Mihnea wrote:

    Nice day for flash developers :).
    One question, the current beta for AiR 3 runtime, can only be used to test backward compatibility with 2.7 and older apps, right?

    No molehill goodness can be implemented yet until an AiR 3 SDK is available, if I understand correctly.

    (please tell me that I’m wrong :) )

    Wednesday, July 13, 2011 at 10:03 pm #
  8. No new language features i.e. generators, iterators, wide spread generics and etc?

    Wednesday, July 13, 2011 at 10:05 pm #
  9. Thibault Imbert wrote:

    Hi Mihnea,

    Yes, good day! :)

    Unfortunately, yes you are right :) Reason why we do not give AIR SDK is because we had issues in the past with applications distributed and sold with the SDK beta, which is something we do not want. We may change things in the future and see how we can change this, but for now, no AIR 3 SDK.

    I hope you’ll understand!


    Wednesday, July 13, 2011 at 10:10 pm #
  10. dominic wrote:

    “For instance, we limit the number of calls per frame, minimizing the risk of denial-of-service attacks”, ça parait un peu léger quand même.

    Wednesday, July 13, 2011 at 10:13 pm #
  11. Hy!
    Great news, can we use Molehill in this AIR3.0 beta release?


    Wednesday, July 13, 2011 at 10:13 pm #
  12. micael wrote:

    Can we touch it ?
    Or maybe just point it ?

    Wednesday, July 13, 2011 at 10:29 pm #
  13. puppetMaster3 wrote:

    Feature request for Adobe:
    - New CEO, one that can communicate better. (Ex: Adobe CTO to become CEO).
    - Less force feeding of Flex, pure .as works much better.

    Wednesday, July 13, 2011 at 10:38 pm #
  14. mityok wrote:

    First of all WOW!
    I’ts a huge step forward for flash platform!

    Second, a small technical question:
    I’ve installed a player and it shows as WIN 11,0,1,60, but when I try to run any of molehill demos (alternativa, flare3d, etc) I get this error:

    ReferenceError: Error #1056: Cannot create property viewPort on flash.display.Stage3D.

    Do you have any idea why?

    Wednesday, July 13, 2011 at 10:50 pm #
  15. Thibault Imbert wrote:

    Hi Jorge,

    For AIR, you will need to wait for the AIR 3 SDK. For now you can only test AIR 3 for compatibility testing, so existing content running in AIR 3, but you cannot target AIR 3 capabilities.


    Wednesday, July 13, 2011 at 10:58 pm #
  16. Mahron wrote:


    there is a redraw bug in chrome 12 when rescaling the window fast or maximizing. Its Does not happen in firefox 5 or IE 9. Also does not happen if wmode is set to ‘direct’.

    Wednesday, July 13, 2011 at 11:08 pm #
  17. superabe wrote:

    Installed FP 11 and immediately see a bug in my Flex app, where drop shadow filter on item renderers are sometimes renderered as solid black, sometimes they are garbled pixels. This worked fine in the incubator version.

    Wednesday, July 13, 2011 at 11:16 pm #
  18. Thibault Imbert wrote:

    Hi mityok,

    Cool to hear you are excited!

    For the error, yes this is expected. We changed an API on Stage3D. Existing Stage3D content you will find today has been authored using the old API (Stage3D.viewPort), hence why it fails at runtime.

    Developers need to update their demos using the latest APIs available in the builds posted this morning.


    Wednesday, July 13, 2011 at 11:18 pm #
  19. Jón Trausti wrote:

    This is a great step for Flash!

    Btw, are there any changes to the Molehill API? E.g. is it possible to do loops in AGAL now or anything new that wasn’t in the Incubator? :-)


    Wednesday, July 13, 2011 at 11:23 pm #
  20. Hi guys! I’ve been working on a very simple little bullet-hell 3d shooter game, written in as3 using Molehill Stage3D and I just upgraded it to work with the Flash 11 beta. I’d be grateful if you could test it out and let me know if it works on your computer.



    Wednesday, July 13, 2011 at 11:54 pm #
  21. Murray wrote:

    So when is the promised WebM/VP8 support coming? Flash Player 12?

    Thursday, July 14, 2011 at 12:12 am #
  22. Benny wrote:

    Great, congrats!

    … but what about the much anticipated threading API and the new Text API that was talked about?

    Thursday, July 14, 2011 at 12:31 am #
  23. joelo wrote:

    Will stage 3D only support android 3.1 and above?
    Thanks a lot!

    Thursday, July 14, 2011 at 2:48 am #
  24. Jarrad wrote:

    awesome stuff guys, is much more stable on 64bit linux, unfortunatly 3d still does not work =/

    mm.cfg has OverrideGPUValidation=true
    ubuntu 10.04 LTS
    Nvidia driver version 195.36.24
    GeForce GTS 360M 1GB

    Thursday, July 14, 2011 at 3:39 am #
  25. Thomas wrote:

    64-bit support? Welcome to 2005!

    Thursday, July 14, 2011 at 3:41 am #
  26. Meis wrote:

    >Moles : FP11 includes an update to the ?>Stage3D APIs that removes the >Stage3D.viewport property. Instead use the >Stage3D.x/y properties.

    Ok,I understood about viewPort Error.
    Now, I can specify viewport position using x/y property, but how can I specify width/length ??
    In prev version, I can specify them using Rectangle.

    Thursday, July 14, 2011 at 4:16 am #
  27. markval wrote:

    Flash just got better… AGAIN!!

    Thank you for the good job at making the web more beautiful and fun!!

    Thursday, July 14, 2011 at 4:40 am #
  28. Meis wrote:

    >Width and height can only be set using the Context3D object.

    Sorry, I found that…

    Thursday, July 14, 2011 at 4:48 am #
  29. Wooo cubic bezier curves … asked for that for 6 flash player versions now, took a while. MovieClip.isPlaying has also been missing for a while now.

    Still no threads??? I guess your test didn’t go well?

    A geeky question: Any new bytecode support? Language changes?

    Thursday, July 14, 2011 at 7:58 am #
  30. maliboo wrote:

    What happened to SecureSocket and Workers? Even though the documentation says that SecureSocket is supported from FP10.3 – there is no such class in swc:(

    Thursday, July 14, 2011 at 9:33 am #
  31. Héctor wrote:

    Workers will be available in the next release I suppose. People should understand that it’s a feature that surely involves several important changes to the core of Flash, it could break a lot of things, and if we want a stable Flash 11 release, it is better to wait for a new release cycle.

    I’d love to have threading support right now, but I get it is better to wait a bit more.

    Thursday, July 14, 2011 at 12:58 pm #
  32. Binhpm wrote:

    just tested.Bug with IDN domain is not fixed.

    Thursday, July 14, 2011 at 1:00 pm #
  33. WarpKat wrote:

    And WebM/VP8? Thought you guys were committed to bringing the codec to Flash.

    What happened here? Did m$omeone convince you into delaying it?

    You guys promised WebM/VP8 a LONG time ago.


    Nevermind. HTML5 is here – most browsers have WebM/VP8 support. I see no reason to badger you guys about it anymore since you have 0 interest in bringing WebM/VP8 to your product.

    Promise: BROKEN

    Thursday, July 14, 2011 at 2:13 pm #
  34. st33d wrote:

    Booooo! No joypad support!

    My boss is not going to invest in this.


    Thursday, July 14, 2011 at 2:30 pm #
  35. Eric Holm wrote:

    What happened to the USB HID (joystick/gamepad) support?

    Thursday, July 14, 2011 at 2:53 pm #
  36. patCRUZ wrote:

    “Captive Runtime for AIR*: This popular feature from AIR for iOS will now be available on AIR for desktop. Simplify the app installation process, reduce testing and certification cost by encapsulating the AIR runtime in your Windows, Mac and and Android apps.”

    What this means? The runtimes will be in the application? No additional installation will be necessary?

    Thursday, July 14, 2011 at 4:13 pm #
  37. amar shukla wrote:

    Not a great release anyways. With AIR-3 we expected more support for Native OS API interaction and robustness. Only Garbage collection Advisor seems to be promissing.

    Thursday, July 14, 2011 at 5:36 pm #
  38. Love it! Any idea when DatagramSocket (UDP) will be allowed in mobile AIR? Was hoping with the release AIR 3.


    Thursday, July 14, 2011 at 6:42 pm #
  39. Thibault Imbert wrote:

    Hi amar,

    There are some features for AIR 3, not listed yet cause the SDK is not available yet. But there are some more features in AIR 3, and one of them should male you happy ;)


    Thursday, July 14, 2011 at 6:54 pm #
  40. I could care less about Workers (even though I would love to see proper thread support instead) but with WebM Flashplayer could really have rocked the boat (one of the biggest problems in video industry.

    And I have to say: It is a good release: Stage3D really is a game change. It would have been nice on linux though.

    Thursday, July 14, 2011 at 7:13 pm #
  41. kazikp@gmx.de wrote:

    XR-JPEG – GREAT!!!

    Let’s have a hope that the Photoshop and Lightroom Teams know it, too

    Thursday, July 14, 2011 at 7:34 pm #
  42. Subb wrote:

    “[...] with restrictions such as prohibiting loops or functions inside shaders”.

    I didn’t follow the 3D-security debate, but that seems a bit extreme. Almost every time I had to do something with Pixel Bender, I ended up needing at least a loop. I’m just guessing I will need it even more with Pixel Bender 3D.

    Thursday, July 14, 2011 at 8:40 pm #
  43. Héctor wrote:

    The gamepad support was just experimental, and was already advised that it was not known what it was going to happen with it, so I see it completely normal to not find it in this release.

    If it is going to be added, it will be great, for anyone wanting it now, it can be faked in several ways, like using sockets. Some more work to get it done, but highly possible.

    I’d prefer threading and native cryptography support before it tho.

    Thursday, July 14, 2011 at 10:11 pm #
  44. Mahron wrote:

    here is an example of the bug


    scale it at half screen size put the window in the middle of the screen an then maximize. Will hapen most of the time.

    Also,I dont know if its linked to my GPU or something but Font is blur in wmode direct.

    Thursday, July 14, 2011 at 11:10 pm #
  45. Thibault Imbert wrote:

    Hi guys,

    For HID/Joystick, we are still designing some parts of it. We want to make sure it will work on all platforms and generic enough. It will not make FP11, same for ActionScript Workers, which we are still working on.


    Friday, July 15, 2011 at 3:18 am #
  46. So what do we need to start developing for FP11? Is there any new SDK version that supports it or do we still need to fix it the ugly way by replacing some semi-outdated playerglobal.swc?

    Also: can molehill now finally render lines? (I very much hope so!)

    Friday, July 15, 2011 at 3:32 pm #
  47. Serious stuff!

    I hope you’re next to be implementing UDP sockets and flash player extensions too :)

    good job!

    Friday, July 15, 2011 at 4:20 pm #
  48. Thibault Imbert, so ActionScript Workers & web workers not getting into Flash Player 11.0. Since Flash Player has quarterly updates is there a chance we will see either of them in Flash Player 11.1 or 11.2, etc?

    Friday, July 15, 2011 at 4:53 pm #
  49. Opps! I meant to ask if ActionScript workers & *HID/Joystick support* might make it into a 11.x release rather than repeat myself with workers. :)

    Friday, July 15, 2011 at 5:22 pm #
  50. tomsamson wrote:

    have you managed to make the better performing gpu using stuff (not for video) work using the old display list and in as1,2,3, not just when using new molehill api in AS3?
    What are you doing?

    Friday, July 15, 2011 at 5:26 pm #
  51. Doug Mcleod wrote:

    Wow, can’t wait for the final release! Just like Matan I’m still wondering when we’ll get DatagramSocket (UDP) on the mobile Air profile?

    Friday, July 15, 2011 at 8:54 pm #
  52. RandyKoehn wrote:

    Can someone tell me how you change the CS5.5 settings so 10.3 and AIR 2.7 show up the ActionScript publishing settings?

    Friday, July 15, 2011 at 10:57 pm #
  53. Jerome wrote:

    true ~> http://www.bytearray.org/?p=3216#comment-378959

    Photoshop export JPEG-XR must be available without plugin.

    Flash Pro CS6 must convert standard JPEG to JPEG-XR at compile time too!

    Otherwise too few people will use this jewel!

    Saturday, July 16, 2011 at 10:14 am #
  54. Marvelous/Super génial/Great, hum question :, le format swf vas t’il aussi permettre de stocker des Cubic Bezier Curves dans les define shape tags ?

    Saturday, July 16, 2011 at 1:21 pm #
  55. Hmm, still no answer to my question above! Seems Adobe staff isn’t interested in Flash devs start developing for FP11 yet!.

    Saturday, July 16, 2011 at 3:54 pm #
  56. Thibault Imbert wrote:

    Hi sascha,

    For AIR you will need to wait for the AIR 3 SDK. For Flash Player, you do not need any SDK. Just one of the latest Flex SDK’s the new playerglobal.swc and use the proper swf compiler version argument.

    You can render lines with Molehill by using a custom shader. An example is available in Away3D Broomstick.


    Sunday, July 17, 2011 at 6:32 am #
  57. Thibault Imbert wrote:

    Hi WarpKat,

    We did commit to deliver VP8 to the Flash runtime. The question is what is the priority for this today amongst other features/innovation ? Given the low distribution of HW VP8 decoders still today we have more important features to deliver before this.


    Monday, July 18, 2011 at 6:14 am #
  58. @Thibault Thanks a lot for the answers!

    Hmm that line shader is more of a workaround to use but then it’s still polys that are being rendered. Any chances we get to see true line-rendering in a future version?

    Monday, July 18, 2011 at 2:35 pm #
  59. PB wrote:

    Concerning “Socket Progress Events” – does this mean that we can finally read only “parts” of files into memory in order to upload massive files to the server? (Like chunking) Currently you have to load the ENTIRE file/files into memory in order to send it, and if you base64 it, it makes it worse. Memory is always an issue. [Crossing fingers]


    Monday, July 18, 2011 at 7:41 pm #
  60. Boris wrote:

    This is all kinda bitter sweet for me as I’m transffering to html5+javascript because flash projects are loosing popularity…

    Tuesday, July 19, 2011 at 1:39 pm #
  61. CaioToOn! wrote:

    Great news! About the bitmap limit, does it apply to the stage height/width limits when in browser?

    Tuesday, July 19, 2011 at 1:58 pm #
  62. erik wrote:

    Is there a photoshop JPEG-XR plugin? Where?

    Tuesday, July 19, 2011 at 4:12 pm #
  63. Here’s a list of software that supports JPEG XR, along with plugins for Photoshop.


    As for this release, I can’t wait to start testing!

    Thursday, July 21, 2011 at 6:16 am #
  64. renan wrote:

    Hi Thibault
    thanks by the updates, by now flash need to be more light, the JPEG-XR and the swf compression looks a nice feature, and the bitmapdData unlimited are pretty cool too, you guys will made a way to do transparency bitmaps not enable to MouseEvents? if not, today has a way to do that?

    thanks by the affection.

    Thursday, July 21, 2011 at 11:32 pm #
  65. Hey Thibault – are you aware of the rendering artifacts and the poor quality on youtube videos in flash player 11 – http://www.fazonf5.com has some serious rendering artifacts when you slide through the steps – also the youtube vids on my site is “lagging” like it has some performace issues and it looks all pixelated when scaled

    Saturday, July 23, 2011 at 12:34 pm #
  66. Piotr Majblat wrote:

    Hi Thibault,
    I have a question. Does adobe have any plans to include fully hardware accelerated renderer into the player? I’m talking about vector shapes tesselation and drawing as triangles on GPU like Scaleform player does. I know it may be impossible to replicate all the features of the current CPU renderer, but it would be still worth to drop some features to have up to 2 mangitudes better rendering perfomance.
    In this video http://vimeo.com/19970665 your see how slow flash player is compared to scaleform…

    Saturday, July 23, 2011 at 5:13 pm #
  67. I was just wondering: 7.1 surround sound: Is it part of Flash Player 11? Its not listed – dropped?

    Monday, August 8, 2011 at 6:20 am #
  68. O.M. wrote:

    Do we get a 64bit Flash EXE projector?

    Thursday, August 11, 2011 at 3:09 pm #
  69. Prasad wrote:

    So with tls socket server support, does this get rid of smart av software interfering in flash player socket connections?

    Friday, August 12, 2011 at 6:18 pm #
  70. ben w wrote:

    more fantastic stuff to look forward to!

    Thibault, when are we going to find out more about new types in flash like float and float4?

    Also has their been any major work on performance! we now have the GPU to play with which is awesome and am having much fun with but it would be great to have a little more juice on the CPU to complement it. Any developments there?


    Tuesday, August 16, 2011 at 5:44 pm #
  71. samliu wrote:

    Alas, still not support right-click function to do something directly(no popup menu), like attack enemy in RTS game. I can not understand this restriction. Can someone tell me why?

    Wednesday, August 24, 2011 at 9:48 am #
  72. kemsky wrote:

    usb HID support as extension:

    Monday, January 2, 2012 at 8:38 pm #

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  13. [...] the recent public release of the next candidates for the Flash Player and AIR runtimes, I wanted to check out one of the features that I had been waiting to see as part of the player for [...]