Fun with code (since 2006)

We made 10 louder.

07.13.11 Posted in 3D, Actionscript 3, Flash Player by

There we are, after giving you access to some of the latest features coming in Flash through the Incubator program, I am happy to announce the availability of Flash Player 11 and AIR 3 in public beta (for desktop). You will find below the list of features available in this release. Please test your content against these builds, report any bug you find, log bugs, and if you want, you can also send me a message on Twitter (@thibault_imbert), I will follow up.

Some nice awaited community features are shipping here like removing BitmapData restrictions, Socket progress events, native JSON, etc but also other awaited features like native 64-bit support or Stage3D (aka Molehill). Of course we are working hard on mobile builds too, at this time the AIR 3 SDK is not available in a public beta; however you can apply for the private prerelease program here :

For those curious about why we do not provide yet 64-bit debugger builds, answer is : Flash Player is supported on 64-bit platforms for content playback. Given the architecture changes required for 64-bit debugging, support for content development will be made available in the next generation of Flash Platform tooling which is currently under development.

Finally, as 3D and security have been a topic of interest lately, Emmy Huang's is also giving some more details on her blog post about security and Stage3D (Molehill). Our statement below :

Because two of our primary design goals were to ensure Stage 3D will run great on mobile devices without compromising security, the Stage 3D implementation exposes a specific set of GPU features, resulting in a small API surface, making it easier to secure. We also added restrictions that help mitigate many of the security concerns around accessing OpenGL. For instance, we limit the number of calls per frame, minimizing the risk of denial-of-service attacks. We also designed a simple shader language (AGAL - Adobe Graphics Assembly Language) with restrictions such as prohibiting loops or functions inside shaders. The simplicity of AGAL makes it also easy to verify and validate compared to the GLSL dialect that is used by other solutions like WebGL.

Finally, I really want to emphasize that we are so excited about this release, we hope you guys will build amazing things with it, we had so much fun creating this, so enjoy!

Make sure you check the Adobe Beta documentation for Flash Player new API's :

New Features in Flash Player 11 and AIR 3This one goes to 11!

  • Stage3D Accelerated Graphics Rendering — Stage3D ("Molehill") is a new architecture for hardware accelerated graphics rendering developed by Adobe. Stage3D provides a set of lowlevel APIs that enable advanced 2D/3D rendering capabilities across screens and devices (desktop, mobile, and TV). It gives 2D and 3D app and framework developers access to high performance GPU hardware acceleration, enabling the creation of new classes of rich, interactive experiences. Note: These pre-release builds include Flash Player and AIR desktop support; AIR for Android and iOS support will be enabled in a future pre-release build.
  • Flash Access Content Protection Support for Mobile — Flash Access content protection support is now available on mobile devices.
  • H.264/AVC Software Encoding for Cameras (desktop) — Stream high quailty video from your computer's camera with higher compression efficiency and industry-wide support, enabling both immersive real-time communications (e.g., video chat and video conferencing) and live video broadcasts.
  • Native JSON (JavaScript Object Notation) Support — Allows ActionScript developers to take advantage of high performance native parsing and generation of JSON-formatted data. Developers can integrate existing data seamlessly into their projects.
  • G.711 Audio Compression for Telephony — Support interoperability with legacy phone systems via the Flash Media Gateway (FMG) and other third-party clients (through the open RTMP protocol) without the need for transcoding.
  • Garbage Collection Advice — Provides smoother, more responsive user experiences by allowing developers to provide hints (through System.pauseForGCIfCollectionImminent)  to optimize garbage collection scheduling.
  • Cubic Bezier Curves — The Graphics.cubicCurveTo drawing API allows developers can easily create complex cubic Beziers without requiring custom ActionScript code.
  • Secure Random Number Generator — Developers can now take advantage of cryptographically secure random number generation to build more secure algorithms and protocols.
  • Protected HTTP Dynamic Streaming (HDS) and Flash Access Enhancements — Protected HTTP Dynamic Streaming (HDS) provides protection for streaming video across screens while eliminating the deployment complexity of a license server. New Flash Access content protection features include key rotation support, V3 license chaining, domain support, and enhanced output protection and device filtering.
  • Socket Progress Events — Improve management of data transfer using the Socket class by providing a new property to determine the number of bytes remaining in the write buffer and a new event for when data is being sent to the network layer. The new APIs (Socket.bytesPending, Event.OutputProgressEvent) allow applications can easily track progress and provide responsive feedback.
  • Native Text Input UI (mobile) — Mobile apps can now take advantage of the native text input controls on mobile platforms, including platform-specific user interaction behaviors such as magnification and text selection. Native text controls are available on Android, BlackBerry Tablet, and iOS operating systems.
  • JPEG-XR support — Flash Player and AIR now include support for the JPEG-XR advanced image compression standard (International Standard ISO/IEC 29199-2). The computationally lightweight JPEG-XR format provides more efficient compression than JPEG, enables both lossy and lossless compression support, and adds support for alpha channel transparency.
  • Enhanced high resolution bitmap support — BitmapData objects are no longer limited to a maximum resolution of 16 megapixels (16,777,215 pixels), and maximum bitmap width/height is no longer limited to 8,191 pixels, enabling the development of apps that utilize very large bitmaps.
  • High efficiency SWF compression support — Developers can now take advantage of LZMA compression for their SWF files. LZMA compression can reduce SWF size by up to 40%, enabling users to benefit from richer experiences with shorter download times and reduced bandwidth consumption. Use Tinic's tool or a custom one to compress your SWF's.
  • DisplayObjectContainer.removeChildren and MovieClip.isPlaying — DisplayObjectContainer now implements a removeChildren API allowing developers to quickly remove all of a container's children using a single API.
  • Sound.loadCompressedDataFromByteArray and  Sound.loadPCMFromByteArray — Developers can now inject compressed or raw PCM sound data into a Sound object to play sounds.

New Features in Flash Player 11

  • Native 64-bit Support (Flash Player desktop) — Take advantage of native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows.
  • Asynchronous Bitmap Decoding (new for Flash Player) — Improve app responsiveness and deliver smoother animation by decoding images on initial load instead of on demand. Images are cached as needed.
  • TLS Secure Sockets Support (new for Flash Player) — Enables secure communications for client/server applications.

New Features in AIR 3

  • Stage Video Hardware Acceleration (new for AIR) — Leverage hardware acceleration of the entire video pipeline to deliver efficient, best-in-class high-definition (HD) video playback experiences. Decrease processor usage and enable smoother video, reduced memory usage, and higher fidelity on mobile*, desktop, and TV devices (*supported on Android 3.1, BlackBerry Tablet OS, and iOS).
  • Captive Runtime Support (AIR for desktop and Android) — This popular feature from AIR for iOS is now available for the desktop and Android device. Developers now have more control over the use experience with this new packaging option. Simplify the app installation process by packaging the AIR runtime with your app on Windows, Mac, and Android. Developers can now control exactly which version of the runtime an app executes against. Deploy AIR application in tamper proof /hardened operating environments (e.g. medical diagnostic equipment, government, military).
  • iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
  • Android Licensing Service Support — Provides developers access to the Android Market Licensing Service which lets publishers enforce licensing policies for paid applications that they publish through Android Market.
  • Android Front-facing Camera Support — The front-facing camera support available with AIR for iOS and BlackBerry Tablet OS is now available on Android devices. Take advantage of the front-facing camera to connect users with rich video conferencing and chat experiences.
  • Encrypted Local Storage for Mobile — Extends encrypted local storage support to mobile devices. Allows applications to more securely store sensitive data on a user's device, enabling support for storage of sensitive data such as passwords, certificates, and auditing information.

Now, for those wondering why do we have this picture in the middle of this blog post, then you need to have a look at this ;)

85 Responses to “We made 10 louder.”

  1. Thibault Imbert says:

    Hi guys,

    For HID/Joystick, we are still designing some parts of it. We want to make sure it will work on all platforms and generic enough. It will not make FP11, same for ActionScript Workers, which we are still working on.


  2. sascha/hdrs says:

    So what do we need to start developing for FP11? Is there any new SDK version that supports it or do we still need to fix it the ugly way by replacing some semi-outdated playerglobal.swc?

    Also: can molehill now finally render lines? (I very much hope so!)

  3. Serious stuff!

    I hope you’re next to be implementing UDP sockets and flash player extensions too :)

    good job!

  4. Matthew Fabb says:

    Thibault Imbert, so ActionScript Workers & web workers not getting into Flash Player 11.0. Since Flash Player has quarterly updates is there a chance we will see either of them in Flash Player 11.1 or 11.2, etc?

  5. Matthew Fabb says:

    Opps! I meant to ask if ActionScript workers & *HID/Joystick support* might make it into a 11.x release rather than repeat myself with workers. :)

  6. tomsamson says:

    have you managed to make the better performing gpu using stuff (not for video) work using the old display list and in as1,2,3, not just when using new molehill api in AS3?
    What are you doing?

  7. Doug Mcleod says:

    Wow, can’t wait for the final release! Just like Matan I’m still wondering when we’ll get DatagramSocket (UDP) on the mobile Air profile?

  8. RandyKoehn says:

    Can someone tell me how you change the CS5.5 settings so 10.3 and AIR 2.7 show up the ActionScript publishing settings?

  9. [...] to set up and have no backwards compatibility with the 32-bit versions (Adobe, however has just announced renewed 64-bit support for Flash 11). Most other smaller plug-ins don’t have any form of 64-bit [...]

  10. [...] to set up and have no backwards compatibility with the 32-bit versions (Adobe, however has just announced renewed 64-bit support for Flash 11). Most other smaller plug-ins don’t have any form of 64-bit [...]

  11. Jerome says:

    true ~>

    Photoshop export JPEG-XR must be available without plugin.

    Flash Pro CS6 must convert standard JPEG to JPEG-XR at compile time too!

    Otherwise too few people will use this jewel!

  12. Marvelous/Super génial/Great, hum question :, le format swf vas t’il aussi permettre de stocker des Cubic Bezier Curves dans les define shape tags ?

  13. sascha/hdrs says:

    Hmm, still no answer to my question above! Seems Adobe staff isn’t interested in Flash devs start developing for FP11 yet!.

  14. Thibault Imbert says:

    Hi sascha,

    For AIR you will need to wait for the AIR 3 SDK. For Flash Player, you do not need any SDK. Just one of the latest Flex SDK’s the new playerglobal.swc and use the proper swf compiler version argument.

    You can render lines with Molehill by using a custom shader. An example is available in Away3D Broomstick.


  15. Thibault Imbert says:

    Hi WarpKat,

    We did commit to deliver VP8 to the Flash runtime. The question is what is the priority for this today amongst other features/innovation ? Given the low distribution of HW VP8 decoders still today we have more important features to deliver before this.


  16. sascha/hdrs says:

    @Thibault Thanks a lot for the answers!

    Hmm that line shader is more of a workaround to use but then it’s still polys that are being rendered. Any chances we get to see true line-rendering in a future version?

  17. PB says:

    Concerning “Socket Progress Events” – does this mean that we can finally read only “parts” of files into memory in order to upload massive files to the server? (Like chunking) Currently you have to load the ENTIRE file/files into memory in order to send it, and if you base64 it, it makes it worse. Memory is always an issue. [Crossing fingers]


  18. Boris says:

    This is all kinda bitter sweet for me as I’m transffering to html5+javascript because flash projects are loosing popularity…

  19. CaioToOn! says:

    Great news! About the bitmap limit, does it apply to the stage height/width limits when in browser?

  20. erik says:

    Is there a photoshop JPEG-XR plugin? Where?

  21. producerism says:

    Here’s a list of software that supports JPEG XR, along with plugins for Photoshop.

    As for this release, I can’t wait to start testing!

  22. [...] Adobe constantly delivering features I wanted in the Flash Player, like better sound control and, more recently, native JSON parsing. But, seriously — think about this: we just need to know the [...]

  23. [...] az Adobe Flash Player egyik, főként grafikára és renderingre fókuszáló termékmenedzsere ma bejelentette az Adobe Flash Player 11 publikus [...]

  24. renan says:

    Hi Thibault
    thanks by the updates, by now flash need to be more light, the JPEG-XR and the swf compression looks a nice feature, and the bitmapdData unlimited are pretty cool too, you guys will made a way to do transparency bitmaps not enable to MouseEvents? if not, today has a way to do that?

    thanks by the affection.

  25. Hey Thibault – are you aware of the rendering artifacts and the poor quality on youtube videos in flash player 11 – has some serious rendering artifacts when you slide through the steps – also the youtube vids on my site is “lagging” like it has some performace issues and it looks all pixelated when scaled

  26. Piotr Majblat says:

    Hi Thibault,
    I have a question. Does adobe have any plans to include fully hardware accelerated renderer into the player? I’m talking about vector shapes tesselation and drawing as triangles on GPU like Scaleform player does. I know it may be impossible to replicate all the features of the current CPU renderer, but it would be still worth to drop some features to have up to 2 mangitudes better rendering perfomance.
    In this video your see how slow flash player is compared to scaleform…

  27. [...] az Adobe Flash Player egyik, főként grafikára és renderingre fókuszáló termékmenedzsere ma bejelentette az Adobe Flash Player 11 publikus [...]

  28. I was just wondering: 7.1 surround sound: Is it part of Flash Player 11? Its not listed – dropped?

  29. O.M. says:

    Do we get a 64bit Flash EXE projector?

  30. Prasad says:

    So with tls socket server support, does this get rid of smart av software interfering in flash player socket connections?

  31. ben w says:

    more fantastic stuff to look forward to!

    Thibault, when are we going to find out more about new types in flash like float and float4?

    Also has their been any major work on performance! we now have the GPU to play with which is awesome and am having much fun with but it would be great to have a little more juice on the CPU to complement it. Any developments there?


  32. [...] the recent public release of the next candidates for the Flash Player and AIR runtimes, I wanted to check out one of the features that I had been waiting to see as part of the player for [...]

  33. samliu says:

    Alas, still not support right-click function to do something directly(no popup menu), like attack enemy in RTS game. I can not understand this restriction. Can someone tell me why?

  34. kemsky says:

    usb HID support as extension:

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