Adobe AIR on iOS

I just wanted to share with you a few videos of great applications that have been developed recently through Adobe AIR on iOS.
Guys, you are doing fantastic stuff with Flash, we will keep pushing, can't wait to see what you guys will do with what's next. ;)

Comments (16)

  1. Tekool wrote:

    Thibault can you add links to applications made with the official Flex 4.5/Air 2.7 for IPhone exporter as soon as they will be accepted?

    Monday, June 20, 2011 at 10:25 am #
  2. Adrien wrote:

    Hi Tekool, hi Thibault,

    Our application “Apolline & Léon”, made with Flash/Air 2.6 was accepted without any problem on App Store.
    We were surprised by the rapidity of the process (4 days).

    Ready for sale on itunes & android market ;-) : http://itunes.apple.com/us/app/apolline-leon/id442380275

    If you want to have a test, feel free to ask me a promo code. :-)

    Monday, June 20, 2011 at 7:28 pm #
  3. One more to the list:
    http://vimeo.com/25375349

    AIR 2.6, same as Adrien. Approved smoothly on Apple Store.

    Tuesday, June 21, 2011 at 1:53 am #
  4. Thibault Imbert wrote:

    Hi Adrien and Pablo,

    I added them ;)

    Thanks for letting me know!

    Thibault

    Tuesday, June 21, 2011 at 2:32 am #
  5. hbb wrote:

    ipad==ios ?

    Tuesday, June 21, 2011 at 7:44 am #
  6. Adrien wrote:

    Thank you Thibault for added our app.
    :-)

    Tuesday, June 21, 2011 at 9:11 am #
  7. Josh wrote:

    Hi Guys,

    what are your rotation settings?
    The Rossignol and Cache apps are pretty much behaving like native apps when the orientation changes. In my eyes this has been the worst thing when using Flash, because you would alsways see that it is not native. So I would be interested to know how to archive that.

    Tuesday, June 21, 2011 at 2:33 pm #
  8. patCRUZ wrote:

    What is the best way to create a game so it could resize easily for all the major resolutions (800×480 android, 1024×768 ipad, 960×640 iphone4 and 1280×800 xoom)?
    I already made my project for ipad (1024×768). All elements are bitmap.
    The “Scale content with stage”, the new feature from CS5.5, seems to work only for objects placed on the timeline, not for dynamically added objects. Some help here?
    And one more thing, no need for cacheAsBitmap and cacheAsbitmapMatrix for bitmaps? Only vector shapes, right?

    Wednesday, June 22, 2011 at 12:23 am #
  9. jloa wrote:

    The overall performance increase is the latest air build is awesome, but what about the extended android/ios api? Will there be a sort of a bridge to call system methods of the os sdks (smth similar to ExternalIntreface)?

    Wednesday, June 22, 2011 at 1:45 pm #
  10. jloa wrote:

    i mean the native android/ois api.
    For example, there’s no way to get the nfc lib work from within an air app on android:
    http://developer.android.com/reference/android/nfc/package-summary.html

    The lack of this feature (accessing native api) prevents devs from making system apps based on air.

    Thibault >> any plans on bridging air with native APIs?

    Wednesday, June 22, 2011 at 1:52 pm #
  11. Spencer wrote:

    How do you put video into an iOS app from Flash like in the ‘Digitas Cache II’ example?

    Monday, June 27, 2011 at 3:47 am #
  12. Itai wrote:

    There are 2 ways of doing that:

    1- use FLVs. that works, but since it works on the CPU it gets pretty choppy full screen, especially on iPad 1. You can half the size of the video and blow it up which helps…

    2 – use WebView, which lets you play mp4 (h264 vids) files that are GPU accelerated. using this, it’s tricky to have a decent communication between flash and the webview and autoplay is not an option.

    hope this helps.

    Monday, June 27, 2011 at 5:39 pm #
  13. Spencer wrote:

    Ya man, thanks. ‘Digitas Cache II’ must use webview because the Quicktime logo shows up. And the video did have a bit of trouble sometimes.

    Monday, June 27, 2011 at 10:32 pm #
  14. mervin.n wrote:

    Hi there man,

    Got my apps approved on iOS (and also its published for android!)
    http://www.behance.net/gallery/GMA-Garnet-Abrasive-Blasting-Calculator/1594549

    Tuesday, July 5, 2011 at 12:39 pm #
  15. edi wrote:

    here is my 1st app built with flash and approved by Apple :) Iphone’s version is coming :) http://itunes.apple.com/us/app/zooholidays/id451019823?l=pl&ls=1&mt=8

    Sunday, July 24, 2011 at 3:51 pm #
  16. Svyatoslav wrote:

    Just published our article about developing iOS game on Flash Air at Gamasutra:
    http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20120220/9479/Developing_a_game_on_Adobe_Air_for_iOS.php

    Our game is “Jungle Rush”:
    http://itunes.apple.com/us/app/jungle-rush/id501120245

    Tuesday, February 21, 2012 at 2:45 am #

Trackbacks/Pingbacks (3)

  1. 5thGarage » Adobe AIR on iOS on Thursday, June 30, 2011 at 6:54 am

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  2. List of AIR for mobile applications ‹ Flashstreamworks on Saturday, December 10, 2011 at 9:47 pm

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  3. Flash apps on iPads – 5thGarage on Tuesday, February 14, 2012 at 4:44 pm

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