It has been hard to find time for writing lately, but this week end I found the time to finish the chapter 2 of What can you do with bytes ? I know I am late, but I hope you guys will like this second chapter. At the Flash Gaming Summit I remember meeting a developer who asked for updates on this project, so good timing!
It contains more than 50 pages about miscellaneous things related to ByteArray, from PDF or image files generation, custom serialization/deserialization, runtime compression, sound manipulation, or complex parsers. It also highlights a new sound API (loadMP3FromByteArray) available in the Incubator builds and how to use it.
I will try to maintain a good rhythm on updates!