Fun with code (since 2006)

Introducing the Molehill 3D APIs


10.25.10 Posted in Actionscript 3, Flash on mobile, Flash Player, Inside the Flash Player by

I am sure you guys have heard about what we just announced at the Max keynote this morning.

Immersive 3D in Flash Player

I am happy to share this with you guys :)

Another video from MaxRacer (by Alternativa) demoed at Max Keynote Day 1 built on top of Alternativa 8, leveraging the upcoming 3D Molehill APIs :

Tom demoes the Peer 2 Peer feature he developed for MaxRacer :

MAX Racer - 3D Flash Game with P2P Multiplayer from Tom Krcha on Vimeo.

Another one, with those beautiful islands, still with Molehill :

Another one from Frima Studio, who ported their engine used on the PSP for Zombie Tycoon to Molehill :

Another one from Minko (loading a Quake 3 environment using HD textures) :

Another one from Flare3D :

Another one from Away3D and EvoFlash using Molehill :

And again from Away3D :

For more details about implementation and how it works, check the Adobe labs Molehill page.

Update : For info, Molehill is also available in the browser, this is not limited to AIR or standalone player ;)



78 Responses to “Introducing the Molehill 3D APIs”

  1. Daniel Bunte says:

    I’d also like to :) But I already dropped Thibault an email. I think he got hundreds of thousands during max, so I’ll be patient to get an answer :D

  2. leng says:

    Here’s the Molehill 3D sesion in regular 2D:
    http://tv.adobe.com/watch/max-2010-develop/flash-player-3d-future/

    Sad thing is that you can’t figure out whether the Molehill hardware acceleration is available or not. Because you can’t query it….

    They actually admit Molehill is like WebGL: “In terms of design, our approach is very similar to the WebGL design.”

    And the same could be true for WebGL of course:

    “A solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet. ”

    @Burton: True, I meant the players not the IDEs. Even Thibault Imbert agrees with you.

    “Unity has a very nice IDE for 3d games development.” – Thibault Imbert.

  3. jloa says:

    Looks like flash is not going to “surrender” yet, ah 8)
    Nice demos. I like Alternativa’s demos the most. Awesome graphics and 1/2 mil polygons! I’m so excited to get my old max models rendered in flash.
    Way to go adobe, u r on the right way for sure!

    ps: the adobe max show was awesome 8)

  4. [...] of the next Flash Player is a torture. On one side you can't keep your pants dry by looking at the few fantastic demos posted during the last days and you just can't get rid of this very large smile on your face. The [...]

     
  5. Thibault Imbert says:

    Hi Alex and Zed-K,

    Concerning 2D, you will be able to actually use Molehill for 2D too in the context of sprite engines. You can totally render 2D objects using triangles too on the GPU and get crazy fast rendering for 2D too in this case.

    So, I guess a lot of people will come up with 2D engines built on top of Molehill too ;)

    Thibault

  6. [...] ByteArray: introducción a Molehill 3D y profundizando en Molehill [...]

     
  7. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  8. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  9. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  10. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  11. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  12. [...] zombie-slaying and car-racing games, rounded up 3D gaming allies to help show off Molehill, and published several Molehill talks online. In those talks, Adobe revealed that Molehill is a very low-level interface. But other [...]

     
  13. [...] All should change for flash based apps once the next version of the flash runtime is used, which has some features which allow more usage of the gpu, that should be available next year,preview videos of that here:http://www.bytearray.org/?p=2310 [...]

     
  14. [...] especially with the new hardware 3D API coming out soon, so thing are looking pretty exciting ;) Introducing the Molehill 3D APIs – ByteArray.org P.S. Don't listen to Steve Jobs – he's an arrogant tw*t __________________ http://www.socreative.tv – [...]

     
  15. [...] Alors ça y est ? Les technologies standards ont donc remporté la bataille de la 3D en temps réel dans le navigateur ? Non pas tout à fait dans la mesure où Flash n’a pas dit son dernier mot, loin de là. Même si les dernières générations de navigateur sortiront en début d’année, il faudra tout de même quelques années avant de renouveler de façon significative le parc. Par contre, il faut 3 mois à Adobe pour déployer une nouvelle version de Flash, et la prochaine itération (nom de code Molehill) sera un authentique bon en avant : Introducing the Molehill 3D APIs. [...]

     
  16. [...] petit à petit dans votre navigateur grâce aux dernières innovations comme WebGL et le futur Flash 10.3 : 2011 sera-t-elle l’année de la 3D grâce à Chrome et Firefox (et Flash) [...]

     
  17. [...] API which was demo’ed last year in Adobe MAX, which is cross-platform. Get a glimpse, here. Can you imagine this amount of 3D content running inside the browser and being GPU accelerated [...]

     
  18. [...] Auflistung von beispielhaften Videos verschiedener Entwickler, die mit einer Beta arbeiten konnten: http://www.bytearray.org/?p=2310 FAQ zu Molehill: http://labs.adobe.com/technologies/flash/molehill/ Away3D (gute 3D engine für [...]

     
  19. [...] announced in Adobe MAX 2010 all the mayor Flash 3D  frameworks (Alternativa3D, Away3d, CopperCube, Flare3D, Minko, Sophie3D [...]

     
  20. [...] Na blogu bytearray pojawiła się prezentacja na temat Molehill który ma być odpowiedzialny za 3D we Flashu: http://www.bytearray.org/?p=2310. [...]

     
  21. [...] >Adobe 3D APIs for Adobe Flash Player and Adobe AIR >Adobe Max2010에서 소개된 차세대 GPU가속 Flash API – Molehill >Introducing the Molehill 3D APIs [...]

     
  22. [...] As a matter a fact lately I’ve been mesmerized by HTML5, CSS3, js and the capabilities of Molehill. But what actually kindles the geek in me? Thinking about past weeks I dare [...]

     
  23. [...] molehill kapcsán sokan huzták a szájukat adobenak hogy szépszép de miafaszvan? szóval ha nehéz ez [...]

     
  24. [...] nouveau player flash 11 est sortit en octobre. Ce dernier intègre le moteur 3D Unity. Avant, flash n’utilisait pas [...]

     
  25. WHAT HAPPENED TO THIS? Where is it? This was debuted at MAX in 2010 and now it’s the end of 2011 and WHERE is it? Come on Adobe! This is a major breakthrough for interactive 3D quality, you need to release this and watch as the developer community takes online games into a revolution towards Next-Gen experiences! Not to mention the 3D madness I will personally make into websites. ;)

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Fun with code since 2006.