I am sure you guys have heard about what we just announced at the Max keynote this morning.

I am happy to share this with you guys
Another video from MaxRacer (by Alternativa) demoed at Max Keynote Day 1 built on top of Alternativa 8, leveraging the upcoming 3D Molehill APIs :
Tom demoes the Peer 2 Peer feature he developed for MaxRacer :
MAX Racer - 3D Flash Game with P2P Multiplayer from Tom Krcha on Vimeo.
Another one, with those beautiful islands, still with Molehill :
Another one from Frima Studio, who ported their engine used on the PSP for Zombie Tycoon to Molehill :
Another one from Minko (loading a Quake 3 environment using HD textures) :
Another one from Flare3D :
Another one from Away3D and EvoFlash using Molehill :
And again from Away3D :
For more details about implementation and how it works, check the Adobe labs Molehill page.
Update : For info, Molehill is also available in the browser, this is not limited to AIR or standalone player
Comments (47)
This is awesome!!
Can we have a beta demo of the API!?…
Does Adobe has a release date!?
Great work adobe
Really nice!
I also vote to get some sneak peek of the API.
I really hope that we won’t have to wait for a new Creative Suite in order to use these feature in Flash Professional.
Compatible with iOS packager? Will it use OpenGL ES on AIR Android & iOS? Looks great, really happy to see Adobe pushing into this space!
Wow! exciting stuff!
I’m no game developer, though. Will it be possible to render 2d content like a flex application completely on the GPU too?
That would mean an enormous performance boost for all flash content…
congrats on the really cool progress you guys are making!
Arnoud
Just found the answer here:
http://labs.adobe.com/technologies/flash/molehill
For mobile platforms, Flash Player will rely on OpenGL ES 2.0. For those graphics cards that aren’t supported, Flash Player will elegantly fallback to a fast software rasterizer called SwiftShader, a technology licensed from TransGaming.
why not in browser?
Great news!!!
Will there be a feature to “catch” the mouse so that we can create an FPS camera?
Awesome! Now flash3D will be like unity3D. I´m sure I want to give it a try.
Marvelous !
I’ve disliked 3D in previous Flash Player renderings.
Maintenant… je ne sais pas.
And this one is not so bad either! http://www.youtube.com/watch?v=m053MqzstVg
Thanks Adobe!
@Fabien: They should have shown that one for sure!
The 3D is a breakthrough for flash. But unfortanetely it isn’t anything like the Unreal Engine for iOS devices.
OMG That is a big beard !
What’s the triangle count? Fully hardware accelerated on all OS’s? All modern video cards? What version of DIrectX or OpenGl does it use?
awesome work!
really look forward to playing with this!
génial!
quelques infos tirées de cet article et de la page molehill sur l’adobe labs résumées en français:
http://www.loudoweb.fr/article/18
@fabien c’est clair que celle-ci aussi est impressionnante.
Somebody got information on Alternativa 8?
bravo et merci l’équipe Adobe
THAT IS AWWSSOOMEE….!!!!!!!!!!!
@leng: The 3d geometry isn’t handled by any Adobe IDE and isn’t even under Adobe’s control as to how it will expand and grow as a codebase.
In my opinion they took the easy route and really just expanded on what Pixel Bender does, extending it to the geometry shader portion of the GPU pipeline.
It would be a stretch to say this is close Unity is able to do, especially in the turnaround of results and the tool, pipeline access and support. Sure they both can do some shaders, but this example is essentially Adobe leveraging someone else’s hard work and putting a $1000 car detail on top of it and calling it their 3d solution.
I was really hoping Adobe would come through and create a unified API, but as a friend said, they want to create 150 flavors of reactionary (not proactive) ice cream and just see which flavor sells the most before trying to take the lead.
For the record, I use both Unity and Flash, making all of my money right now with Flash. I spend my nights and weekends in Unity.
Is Molehill APIs like a 3d player inside the flash player?
Is it possible to mix flash APIs(MovieClips,BitmapData,…) with Molehill APIs?
mais qu’est ce que c’est que cette barbe !!!!
Yes, what about that beard? Is that how a product manager should look like?
Any info on hardware requirements? Graphic card, processor…
WOW ! Molehill rocks… do you know when will the API be available so we can try
Ha ouais, ça poutre comme on dit par chez nous
Le futur des jeux flash s’annonce plutôt pas mal avec tout ça. En plus des nouveautés présentées à la keynote.
Ho, and nice watch
I’d be really interested to know what the specs are for the computer running those demos. We may be getting ahead of ourselves if Molehill requires some kind of supercomputer connected to a datacenter of graphics cards
Je rejoins Cricri, j’adore ta montre
Really really cool, it throw some Shaders !
Very interesting stuff, but what about 2D acceleration in Flash Player ?
Vsync and low CPU usage would be REALLY nice, and much more important for most Flash developers I think.
That RPG game looks even more impressive for me
Fun times ahead
OMG ! Your beard in 3D !
All this stuff throws couscous ! Can’t wait for it !!!
Some really interesting stuff. At the moment, we’re also working on a rasterizer for Flash, but it’s alchemy-driven. If you’d like to check it out: http://blog.badnoob.com/index.php?action=blog;sa=view_blog;name=devblog-noob3d
Bon, on a pris les billets avec Frog pour te rapatrier, ça va pas du tout cette tête.
Faut rentrer d’urgence !
@Burton is completely right! They aren’t doing the heavy lifting at all, that is they aren’t giving you a 3D engine. They are giving developers the tools to create a 3D engine :/
This in my opinion makes it worse than Shockwave3D, dare compare it to Unity. Oh and watch in the first video in which he says the physics are ActionScripted. That means no physics engine ladies & gentlemen. Roll your own. GFL! 3D without a physics engine is pretty useless.
BTW I do the same
Make money with Flash, play with Unity. But that’s going to change soon…
How does Flash work with nVidia’s 3D Vision (and AMD’s new solution)? Hopefully you followed the rendering guidelines to make s3D work!
Also, how about new APIs for s3D videos? I don’t think it was mentioned at MAX – but please add these! YouTube already has a boat load of content that could tap into this with either 3D Vision, 3DPlay or AMD’s solution (DDD, iZ3D).
I’ve just read that on Alternativa Blog:
“Alternativa CTO Anton Volkov will provide in-detail look at A3D 8 engine and new Flash player abilities in the report during Adobe MAX on the 27th of October.”
It seems kind of unfair advantage that these guys got their hands on the API with such a huge headstart. What about the other 3D engines are we condemned to wait till there is public beta in couple of months? It will be kind of hard to catch up and from competition standpoint we can be kind of screwed
Is there any possibility to have sooner access to API? Any info would be appretiated, thank you.
That game looks like Project Nomads.
Have you heard if PV3D will be updated to work with the molehill APIs? PV3D is my 3d package of choice.
First, thanks to your team for working on this. It’s clear you’ve been listening to the community. A couple of questions, if it’s okay:
1. Is there any potential benefit for 2D game/app development here?
2. Is the GPU acceleration available outside of full screen?
OUUWWWWWWWW YEAAHHHHH
Hi Alex,
1. Molehill is not a 2D GPU renderer, however, things like particles engine for instance can be developed through shaders on the Molehill engine and produce awesome results in terms of speed and amount of particles you wanna push on screen, particles on the GPU
2. Yes, GPU acceleration is available outside of fullscreen.
Thibault
Thibault – I want to first say as a flash dev (whos world has been rattled abit too much past few months) that I’ve been very impressed with flash video’s I’ve seen.
Is there anyway to sign up for an alpha or start working with molehill api’s before the mid 11 beta? I seriously wouldnt care if it crashed every time and would be happy to report all bugs.
The reason I ask – is as you know webgl is now in trunk of chrome 7 and to be activated by default by the end of the year(and other browser following suit) its a very tight race
I’d also like to
But I already dropped Thibault an email. I think he got hundreds of thousands during max, so I’ll be patient to get an answer
Here’s the Molehill 3D sesion in regular 2D:
http://tv.adobe.com/watch/max-2010-develop/flash-player-3d-future/
Sad thing is that you can’t figure out whether the Molehill hardware acceleration is available or not. Because you can’t query it….
They actually admit Molehill is like WebGL: “In terms of design, our approach is very similar to the WebGL design.”
And the same could be true for WebGL of course:
“A solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet. ”
@Burton: True, I meant the players not the IDEs. Even Thibault Imbert agrees with you.
“Unity has a very nice IDE for 3d games development.” – Thibault Imbert.
Looks like flash is not going to “surrender” yet, ah 8)
Nice demos. I like Alternativa’s demos the most. Awesome graphics and 1/2 mil polygons! I’m so excited to get my old max models rendered in flash.
Way to go adobe, u r on the right way for sure!
ps: the adobe max show was awesome 8)
Hi Alex and Zed-K,
Concerning 2D, you will be able to actually use Molehill for 2D too in the context of sprite engines. You can totally render 2D objects using triangles too on the GPU and get crazy fast rendering for 2D too in this case.
So, I guess a lot of people will come up with 2D engines built on top of Molehill too
Thibault
WHAT HAPPENED TO THIS? Where is it? This was debuted at MAX in 2010 and now it’s the end of 2011 and WHERE is it? Come on Adobe! This is a major breakthrough for interactive 3D quality, you need to release this and watch as the developer community takes online games into a revolution towards Next-Gen experiences! Not to mention the 3D madness I will personally make into websites.
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