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Flash Player 3D Future session at Max 2010


07.07.10 Posted in Actionscript 3, ByteArray, Discovering Actionscript 3, Flash on mobile, Flash Player, Inside the Flash Player by

Flash Player 3D Future

If you are into 3d development for games, augmented reality or just interactive stuff like websites, you just can't miss the session entitled Flash Player 3D future scheduled for Max 2010 scheduled on October 27 at 11:00AM in room 503. Sebastian Marketsmueller (Flash Player engineer) will deep dive into the next generation 3D API coming in a future version of the Flash Player.

Now you may wonder, what does this means, what kind of 3D are we talking about ?

What kind of API ? True textured z-buffered triangles ? GPU acceleration ? Even better ? What I can say is forget what you have seen before, it is going to be big :)

When this will be available ?

We will share plans with you at Max during this session, I tell you, some serious stuff is coming for 3D developers.

If you are also curious about the inner details of the Flash Player renderer, Lee Thomason (Flash Player architect) will delve into the details of the Flash Player renderer, and show how to optimize the rendering performance of your applications. Lee will cover mechanisms like the display list, text rendering, shaders, GPU hardware acceleration, and exclusive features coming in a future version of Flash Player (hehe).

After this session, Flash Player rendering will no longer be a mystery for you. This track called Deep Dive into Flash Player Rendering is scheduled on October 27 at 09:30AM in room 511A.

I will be happy to meet you there at Max in Los Angeles and talk about our future plans and also get your feedbacks about the player around a fresh beer. I will post further details about all this in the following weeks.

If you haven't checked all the sessions available for Max this year check the online scheduler.



180 Responses to “Flash Player 3D Future session at Max 2010”

  1. leng says:

    @Thibault: I hope that you don’t make the deadline later (and later)… Just like the Adobe 3D Museum: http://www.adobemuseum.com

    The performance is REALLY BAD for even a thing like a intropage… And with a new computer.

    Or flash for mobile platforms (after you killed flash lite ofcourse)

    Or performance improvements, how is it possible that a third party library perform 100x faster: http://bit.ly/dkgv1g And get even better performance with the newest browsers.

    Or the 64-bit version that was launched in 2008, but killed again… Btw. Why is the max. amount of memory I can use is like 1,7 GB and not 3 GB for example?
    According to: http://www.quasimondo.com/examples/memoryhog.html

  2. leng says:

    @They wanted to make the language even more complicated in AS4:http://moock.org/lectures/newInECMAScript4/

    But it was killed… Guess why?

  3. leng says:

    They really seem to like kill things…

    I forgot the reason and demo why Flash wouldn’t suck after Steve Jobs ‘Thoughts on Flash’… Which somehow was killed and everyone thinks it’s definitely true what’s Jobs is saying.

    And the faster and more lightweight framework ‘Slider’.

  4. ark says:

    @Shockwave: It has to! How does it suppose to compete with Unity3D and WebGL (which will be suported by all browsers) if it wouldn’t.

    But like leng said, if they can’t even make a intropage perform well, you shouldn’t expect much!!!

  5. Thibault Imbert says:

    Hi Leng,

    @Thibault: I hope that you don’t make the deadline later (and later)… Just like the Adobe 3D Museum: http://www.adobemuseum.com
    The performance is REALLY BAD for even a thing like a intropage… And with a new computer.

    We are not responsible for non-optimized content Leng, you know this :) But I heard we are looking into this to help the people developing this website.

    Or performance improvements, how is it possible that a third party library perform 100x faster: http://bit.ly/dkgv1g And get even better performance with the newest browsers.

    Hehe I know, This library was compiled using haXe using the haXe compiler which does nice bytecode optimizations we do not do today. We are currently working on a new compiler to achieve the best performance possible. This abc bytecode runs in the same VM, proof that the VM can performer way faster than what we have today, so nice improvements can be done in the compiler.

    Or the 64-bit version that was launched in 2008, but killed again…

    Stay tuned for this ;)

    Thibault

  6. [...] da empresa programada para o final de outubro. Thibault Imbert, gerente de produtos da Adobe, publicou em seu blog um teaser da atração. Segundo [...]

     
  7. [...] A lot of announcements are going to be made at this year’s MAX including a look at a new Flash 3D API that I’m really looking forward to. Not only that, but there are loads of other great [...]

     
  8. leng says:

    First: I heard Apple now allows converted Flash CS5 apps to the Iphone. Congratulations! Any plans to promote it?

    The AdobeMuseum deadline is changed, again, wow…

    But something that is really suprisingly is that you both work in the same company (Adobe) and on the same topic (3D) and the technology experts and the designers might see eachother each day, but never talk with eachother??
    I heard that Adobe has a bureaucratic culture, but this still doesn’t make any sense… Makes me really wonder wth is going on there?

    Now another thing that could be 100X FASTER!
    And when I’m saying 100 TIMES FASTER, I REALLY MEAN 100 TIMES FASTER!

    There’s a flash file with just 2 effects, yes TWO effects, not 100 or 200 or 1000 effects…
    Just 2!!!

    And how long does it take to render those 2 effects??? What do you think?

    You might think a few second or maybe a few minutes, NO!!

    It takes 30! MINUTES…

    Think about all the wonderful and incredible 3D stuff with loads of effects, lighting and texture you could do in this time………

    You might wondering which processor I’m using, maybe I’m not using the fastest processor like a Core i7 or something that even comes close to a Core i5…

    But I’d say try it yourself first and then guess which processor I’m using, you’ll need this link of the file and A LOT OF PATIENCE, A REALLY REALLY LOT OF PATIENCE:

    http://bit.ly/b0h5YO

    You might also be wondering if it does optimalisations, yes, it does! Things like Pixel Bender, the ‘final’ keyword and a bit of Alchemy for example.

  9. [...] uddyber Thibault på sin side. Uddyber og uddyber – det er måske så meget sagt. Men han skærper helt sikkert interessen. [...]

     
  10. Chris says:

    We will kill flash soon with HTML 5

    The reason Adobe Flash sucks is because of its huge RAM and CPU usage

    Certain sites like http://www.usdebtclock.org/

    Shuts down your browser

  11. joerg@liquidnight.de says:

    Hi Thibault,

    Is this also affecting the rendering speed of “normal” Flah and Flex applications?

    Thanks

    Joerg

  12. Hopefully before the year ends we should be able to enjoy this wonderful progress

  13. [...] can be done in web games soon. Flash Player product manager Imbert Thibault, published the post Flash Player 3D Future session at Max 2010, revealed Adobe Systems is adding 3D graphics support to a coming version of its widely used [...]

     
  14. Nek says:

    “What I can say is forget what you have seen before, it is going to be big :)”
    I would be pissed off reading this without the smiley at the end. ;)
    Actually I was pissed off when I’ve read an article at http://www.telegraph.co.uk/technology/internet/7882022/Adobe-plans-3D-version-of-Flash.html
    where they are quoting you without the smiley.

  15. lonic says:

    Also, Thibault Imbert is not one of the flash player managers but TTTHHHEEEE Adobe product manager!

    Wow, Thibault I didn´t know you got promotion ;)

    And they think it’s like 3D you see in the cinemas! (With the 3D glasses)

  16. [...] to explore further. With hints that hardware accelerated 3D in the Flash Player may be coming soon (http://www.bytearray.org/?p=1836), now is a good time to [...]

     
  17. [...] Anyhow, if you are into 3d development for games, augmented reality or just interactive stuff like websites, you won’t want to miss the session entitled Flash Player 3D future scheduled for Max 2010 later this month.  The agenda for the conference includes a presentation titled “Flash Player 3D future”. Thibault Imbert, the Adobe product manager, has since confirmed in a blog post that it there will be support for 3D applications in a future Flash version, but no further details have been given. Original article posted here -Flash Player 3D Future session at Max 2010 [ by Thibault Imbert ] – ByteArray.org. [...]

     
  18. [...] schedule there are some themes that jump out: Flash Player and AIR for mobile and television, new 3D features for Flash Player and HTML5 with Dreamweaver. Of those things the one I didn’t expect to break [...]

     
  19. leng says:

    Here’s the Molehill 3D session in regular 2D:
    http://tv.adobe.com/watch/max-2010-develop/flash-player-3d-future/
    Sad thing is that you can’t figure out whether Molehill’s hardware acceleration is available or not. Because you can’t query it….
    They actually admit Molehill is like WebGL: “In terms of design, our approach is very similar to the WebGL design.”
    And the same could be true for WebGL of course:
    “A solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet. ”
    @Burton: True, I meant the players not the IDEs. Even Thibault Imbert agrees with you.
    “Unity has a very nice IDE for 3d games development.” – Thibault Imbert.

  20. [...] Thibault Imbert (Quelle) [...]

     
  21. [...] პროდუქტის Flash Player შესახებ გამოაქვეყნა პუბლიკაცია, რომელშიც კონფერენციის Adobe Max 2010 [...]

     
  22. [...] excited by its 3D Flash version as another product manager at the company, Imbert Thibault, said on his blog that “serious stuff is coming for 3D [...]

     
  23. [...] Suite à l’info. de Thibault Imbert au festival OFFF (Optimisation de flash pour une meilleure gestion du GPU), il a publié sur son blog un article sur cette session. Flash Player 3D Future session at Max 2010 [...]

     
  24. [...] product manager Thibault Imbert then drew attention to the presentation in a blog post, but declined to give further details, save for the fact that Adobe will release a “3D API” in [...]

     
  25. [...] speakers and sessions announced 360Flex Palooza Google App Inventor Native 3d in Flash Player 11? Ryan Stewart on “Going Native” iPhone 4 woes and press conference update Oblong [...]

     
  26. Nickolass says:

    I was searching for a link to the recording of this session. Does it exist? And then: Where?
    It would be great to have a follow up on such a page. Thanks.

  27. [...] i Flash - Riktig stöd för 3D i Flash är på gång, och på MAX får vi veta mer om [...]

     
  28. [...] Flashplayer in die nächste Generation? Recht viele Informationen konnte man aus dem Produktmanager Blog von Herrn Thibault Imbert leider nicht entnehmen! Es scheinen jedoch einige Features am Start zu sein, welche Flash ins [...]

     

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