If you are into 3d development for games, augmented reality or just interactive stuff like websites, you just can't miss the session entitled Flash Player 3D future scheduled for Max 2010 scheduled on October 27 at 11:00AM in room 503. Sebastian Marketsmueller (Flash Player engineer) will deep dive into the next generation 3D API coming in a future version of the Flash Player.
Now you may wonder, what does this means, what kind of 3D are we talking about ?
What kind of API ? True textured z-buffered triangles ? GPU acceleration ? Even better ? What I can say is forget what you have seen before, it is going to be big
When this will be available ?
We will share plans with you at Max during this session, I tell you, some serious stuff is coming for 3D developers.
If you are also curious about the inner details of the Flash Player renderer, Lee Thomason (Flash Player architect) will delve into the details of the Flash Player renderer, and show how to optimize the rendering performance of your applications. Lee will cover mechanisms like the display list, text rendering, shaders, GPU hardware acceleration, and exclusive features coming in a future version of Flash Player (hehe).
After this session, Flash Player rendering will no longer be a mystery for you. This track called Deep Dive into Flash Player Rendering is scheduled on October 27 at 09:30AM in room 511A.
I will be happy to meet you there at Max in Los Angeles and talk about our future plans and also get your feedbacks about the player around a fresh beer. I will post further details about all this in the following weeks.
If you haven't checked all the sessions available for Max this year check the online scheduler.