Designing and developing for the Multiscreen web (FP 10.1 optimizations)

Yesterday, I had my session "Designing and developing for the Multiscreen web" at Adobe Max 2009 in Los Angeles. The session was about the new Flash Player 10.1 optimizations and best practices around developing content for mobile devices. :)

Update : 10/13/09 : I updated this post so that it shows the Wednesday version of the session.

Thanks everybody for attending this session, it was a real pleasure doing it, here is the video of it :

You can check the slides online cause the text appears quite small in the video, sorry about that.

If there is any problem with the embedded video above, just check the session official link.

Comments (7)

  1. maru wrote:

    nice one, dude !

    Wednesday, October 7, 2009 at 12:51 pm #
  2. Tek wrote:

    Just had time to look at the slide. It was really interesting. I can recognize the Thibault’s touch on the “another method for tilling” slide. ;)

    Could you tell us if there’s a new property on the BitmapData object to ensure that it will not be freed after 30 seconds when used only filtered? This timeout idea is weird but understandable.

    Do you also know if there will be an event dispatched when the animation has its priority set to false (when off-screen)? This was a feature I filled some months ago

    Thanks again Thibault and Adobe for this work. Greatly appreciated even if we not always have time to congratulate you for this! ;)

    Thursday, October 8, 2009 at 10:53 pm #
  3. Flex Boy wrote:

    [flexcoders] NFC (Near Field Communication) API in FlashPlayer 10.1
    Vote for this !!

    Nice Show dud :)

    Thursday, October 8, 2009 at 11:50 pm #
  4. Thibault Imbert wrote:

    Hi Tek,

    I am happy you like the slides hehe ;) Unfortunately, there is no way to specify manually this value . Same for having an AS3 event when a SWF is going off-screen. :( I really hope we could make that happen in a next release.

    Thanks for the kind words!


    Friday, October 9, 2009 at 9:35 am #
  5. Jloa wrote:

    Nice vid & i’m sure the session at adobe max was.
    But, adobe still has to work around the fp “drawing” performance, cause that’s the thing that really sucks at the moment. I just can’t display 1000 or more items in a datagrid – it’s nonsense. How am i supposed to build large projects? Yes, i need to spend hours (or even days) optimizing the code to do so. But i’m really fed up with it. I could’ve NOT wasted my time IF they would’ve thought of me and started fixing the fp, increasing its performance.

    Friday, October 9, 2009 at 11:16 am #
  6. Thibault Imbert wrote:

    Hi Jloa,

    I agree with you, and as I was saying in the session, rendering performance is THE thing most people need on mobile devices. GPU horsepower can be used on some mobile devices and there is still room for improvements on this side yes. As you could see, this session was more targeting game developers and pure ActionScript projects and not the Flex framework which still has to be highly optimized for running on every screens. In the Adobe Max Sneaks, a mobile version of the Flex framework was shown, let’s see what comes up with this :)

    For the moment, I can tell you the engineers from the player really know what we guys want and need, it’s just a matter of time, but I am pretty confident in some good days coming up in the horizon ;)



    Friday, October 9, 2009 at 11:35 am #
  7. wrote:


    Sunday, June 5, 2011 at 3:48 pm #

Trackbacks/Pingbacks (2)

  1. Optimizing web content for Flash Player 10.1 « IML on Wednesday, June 30, 2010 at 8:03 pm

    [...] Designing and developing for the Multiscreen web (FP 10.1 optimizations) [ by Thibault Imbert ] [...]

  2. Optimizing web content for Flash Player 10.1 - on Wednesday, August 11, 2010 at 6:29 pm

    [...] 10.1 in terms of memory, cpu and other optimizations. For those who already saw the session called "Designing and developing for the Multiscreen web" that I did at Max '09, you will notice this session is a 2.0 version of the slides with some new [...]